CTEEffectDispatch: Difference between revisions

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== Overview ==
...


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_effect_dispatch.cpp /game/server/te_effect_dispatch.cpp]'''
==[[Classes|Class Structure]]==
*'''[[CBaseTempEntity]]'''
**'''CTEEffectDispatch'''
== SendProps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CTEEffectDispatch
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |m_EffectData
|-
| style="width: 50%;" |'''m_vOrigin[0]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOrigin[1]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOrigin[2]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vStart[0]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vStart[1]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vStart[2]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vAngles'''
| style="width: 15%;" |Vector
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vNormal'''
| style="width: 15%;" |Vector
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fFlags'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMagnitude'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flScale'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nAttachmentIndex'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nSurfaceProp'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iEffectName'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nMaterial'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nDamageType'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nHitBox'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''entindex'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nColor'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flRadius'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bCustomColors'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_CustomColors.m_vecColor1'''
| style="width: 15%;" |Vector
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_CustomColors.m_vecColor2'''
| style="width: 15%;" |Vector
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bControlPoint1'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_ControlPoint1.m_eParticleAttachment'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_ControlPoint1.m_vecOffset[0]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_ControlPoint1.m_vecOffset[1]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_ControlPoint1.m_vecOffset[2]'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|}

Latest revision as of 01:59, 28 March 2022

Overview[edit | edit source]

...

Source location : /game/server/te_effect_dispatch.cpp

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTEEffectDispatch
Name Type Description
m_EffectData
m_vOrigin[0] Float
m_vOrigin[1] Float
m_vOrigin[2] Float
m_vStart[0] Float
m_vStart[1] Float
m_vStart[2] Float
m_vAngles Vector
m_vNormal Vector
m_fFlags Integer
m_flMagnitude Float
m_flScale Float
m_nAttachmentIndex Integer
m_nSurfaceProp Integer
m_iEffectName Integer
m_nMaterial Integer
m_nDamageType Integer
m_nHitBox Integer
entindex Integer
m_nColor Integer
m_flRadius Float
m_bCustomColors Boolean
m_CustomColors.m_vecColor1 Vector
m_CustomColors.m_vecColor2 Vector
m_bControlPoint1 Boolean
m_ControlPoint1.m_eParticleAttachment Integer
m_ControlPoint1.m_vecOffset[0] Float
m_ControlPoint1.m_vecOffset[1] Float
m_ControlPoint1.m_vecOffset[2] Float