CFuncRotating: Difference between revisions

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'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/bmodels.cpp /game/server/bmodels.cpp]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/func_rotating func_rotating]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''CFuncRotating'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CFuncRotating  
|+CFuncRotating  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 52: Line 47:
| style="width: 50%;" |'''m_flSimulationTime'''
| style="width: 50%;" |'''m_flSimulationTime'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CFuncRotating
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CFuncRotatingHurtTouch'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFuncRotatingReverseMove'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFuncRotatingRotateMove'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFuncRotatingRotatingUse'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFuncRotatingSpinDownMove'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFuncRotatingSpinUpMove'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputReverse'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetSpeed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStartBackward'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStartForward'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStop'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStopAtStartPos'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_NoiseRunning'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_angStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bReversed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bSolidBsp'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bStopAtStartPos'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flAttenuation'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flBlockDamage'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFanFriction'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMaxSpeed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flTargetSpeed'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flVolume'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vecMoveAng'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 04:53, 24 March 2022

Overview[edit | edit source]

...

Source location : /game/server/bmodels.cpp

Linked Entity : func_rotating

Class Structure[edit | edit source]

SendProps[edit | edit source]

CFuncRotating
Name Type Description
m_angRotation Integer
m_vecOrigin Integer
m_flSimulationTime Integer
m_vecOrigin Vector
m_angRotation[0] Float
m_angRotation[1] Float
m_angRotation[2] Float
m_flSimulationTime Integer

Entity DataMaps[edit | edit source]

CFuncRotating
Name Type Description
CFuncRotatingHurtTouch
CFuncRotatingReverseMove
CFuncRotatingRotateMove
CFuncRotatingRotatingUse
CFuncRotatingSpinDownMove
CFuncRotatingSpinUpMove
InputReverse
InputSetSpeed
InputStart
InputStartBackward
InputStartForward
InputStop
InputStopAtStartPos
InputToggle
m_NoiseRunning
m_angStart
m_bReversed
m_bSolidBsp
m_bStopAtStartPos
m_flAttenuation
m_flBlockDamage
m_flFanFriction
m_flMaxSpeed
m_flTargetSpeed
m_flVolume
m_vecMoveAng