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| == Overview ==
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| A breakable prop which has a model and can animate itself.
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| '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/props.h /game/server/props.h]'''
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| '''Linked entities :'''
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| *'''[https://developer.valvesoftware.com/wiki/prop_dynamic prop_dynamic]'''
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| *'''[https://developer.valvesoftware.com/wiki/dynamic_prop dynamic_prop]'''
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| *'''[https://developer.valvesoftware.com/wiki/prop_dynamic_override prop_dynamic_override]'''
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|
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| ==[[Classes|Class Structure]]==
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| *'''[[CBaseEntity]]'''
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| **'''[[CBaseAnimating]]'''
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| ***'''[[CBaseProp]]'''
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| ****'''[[CBreakableProp]]'''
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| *****'''CDynamicProp'''
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| == SendProps ==
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
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| |+CDynamicProp
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''m_bUseHitboxesForRenderBox'''
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| | style="width: 15%;" |Boolean
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| | style="width: 35%;" |
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| |}
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| == Entity DataMaps ==
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+CDynamicProp
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''CDynamicPropAnimThink'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputDisableCollision'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputEnableCollision'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputSetAnimation'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputSetDefaultAnimation'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputSetPlaybackRate'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOff'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputTurnOn'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | colspan="3" style="padding: 0; margin: 0;" |
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
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| ! colspan="3" |m_BoneFollowerManager
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| |-
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| | style="width: 50%;" |'''m_iNumBones'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_physBones'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |}
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| |-
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| | style="width: 50%;" |'''m_bDisableBoneFollowers'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bRandomAnimator'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bStartDisabled'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_bUseHitboxesForRenderBox'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_flMaxRandAnimTime'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_flMinRandAnimTime'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_flNextRandAnim'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iGoalSequence'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iTransitionDirection'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_iszDefaultAnim'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_nPendingSequence'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_pOutputAnimBegun'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_pOutputAnimOver'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |}
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