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Listed below are all of the custom keyvalues accepted in the Wave{} block by our server mods
==Precache==
==Precache==


  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]  
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound


  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
Sound script version of precache sound


  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]  
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model


  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
Precache sentence file


  PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
  PrecacheDecal "decals/tscorch" [$SIGSEGV]  
Precache decal file


  PrecacheGeneric "" [$SIGSEGV] //Precache generic file
  PrecacheGeneric "" [$SIGSEGV]  
Precache generic file


  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
Precache particle


Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients


== Halloween ==
== Halloween ==
  ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots
  ForceHoliday 2 [$SIGSEGV]  
Enforces Halloween mode, but does not enable wave 666 and zombie bots


  NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0)
  NoThrillerTaunt 1 [$SIGSEGV]  
No thriller taunt in halloween (default: 0)


  NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0)
  NoCritPumpkin 1 [$SIGSEGV]  
No crit pumpkin on player death drop in halloween (default: 0)


  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
  NoHolidayPickups 1 [$SIGSEGV]  
If set, pickups will remain with default models (default: 0)


  ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
  ZombiesNoWave666 1 [$SIGSEGV]  
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
   
   
  BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells
  BotsDropSpells 1 [$SIGSEGV]  
  GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common
If set, bots will drop spells
  SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1
  GiantsDropRareSpells 1 [$SIGSEGV]  
  SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team
If set, giants will drop rare spells rather than common
  SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
 
  SpellDropRateCommon 0.5 [$SIGSEGV]  
Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV]  
Drop chance for rare spell books, from 0 to 1
 
  SpellDropForBotsInTeam Blue [$SIGSEGV]  
When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 49: Line 73:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 65: Line 89:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Reverse MvM==
ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb.


  SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
==Upgrade Station==
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers
 
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
 
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
 
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
 
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
 
RespecEnabled 0 [$SIGSEGV]  
Set to 0 to disable refunds
 
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
 
==Bot Behavior==
 
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
 
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
 
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
 
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)


  BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag
  AimTrackingIntervalMultiplier 3 [$SIGSEGV]  
Scale of robot aim tracking interval (default: 1)


  BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags
  SniperAllowHeadshots 1 [$SIGSEGV]  
If set, bot snipers can headshot (and amby spy) (default: 0)


  BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1)
  ImprovedAirblast 1 [$SIGSEGV]  
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)


  BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1)
  NoSapUnownedBuildings 1 [$SIGSEGV]  
If set, spies will not target unowned buildings (default: 0)


  AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team
  SentryBusterFriendlyFire 0 [$SIGSEGV]  
If set to 0, buster will not damage robots (default: 1)


  AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue
  BotPushaway 0 [$SIGSEGV]  
Should bots push each other away (default: 1)


  HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team
  SandmanStun 0 [$SIGSEGV]  
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)


  BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models
  SniperHideLasers 1 [$SIGSEGV]  
If set, snipers will not display lasers when aiming


  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
  ForceRobotBleed 1 [$SIGSEGV]  
If set to 1, robots bleed (default: 0)


  BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0)
==Cash==
  BonusRatioHalf 0.75 [$SIGSEGV]  
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)


  BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)
  BonusRatioFull 0.8 [$SIGSEGV]  
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)


[[Category:Popfile Additions]]
FixedBuybacks 1 [$SIGSEGV]  
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave


==Miscellaneous==
  BuybacksPerWave 6 [$SIGSEGV]  
  NoReanimators 1 [$SIGSEGV] //Disable reanimators
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)


  NoMvMDeathTune 1 [$SIGSEGV] //Disable distinctive sound played when a player is killed
  DeathPenalty 100 [$SIGSEGV]  
Player will lose this many credits after dying


SniperHideLasers 1 [$SIGSEGV] //If set, snipers will not display lasers when aiming
==Bomb==


  DisableUpgradeStations 1 [$SIGSEGV] //Disable upgrade station
  FlagCarrierMovementPenalty 0.4 [$SIGSEGV]  
Overrides flag carrier movement penalty (default: 0.5)


  RemoveGrapplingHooks 1 [$SIGSEGV] //Grappling hooks are destroyed after specified amount of seconds
  FlagEscortCountOffset 5 [$SIGSEGV]  
Allow for this many additional flag escorts (default: 0)


  MedievalMode 1 [$SIGSEGV] //Players can only use melee weapons. Bots are not weapon restricted
  AllowFlagCarrierToFight 1 [$SIGSEGV]  
Allow bomb carrier to fight (default: 1)


GrapplingHook 1 [$SIGSEGV] //Enables grappling hook for a mission
==Models and Animations==


  RespecEnabled 0 [$SIGSEGV] //Set to 0 to disable refunds
  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]  
Use player animations instead of robot ones


  RespecLimit 1 [$SIGSEGV] //How many times the player can use refunds
  FixSetCustomModelInput 1 [$SIGSEGV]  
Fixes lack of player animations after firing setcustommodel input on player


  BonusRatioHalf 0.75 [$SIGSEGV] //The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
  BotsAreHumans 1 [$SIGSEGV]  
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can


  BonusRatioFull 0.8 [$SIGSEGV] //The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
  BodyPartScaleSpeed 2 [$SIGSEGV]  
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)


  FixedBuybacks 1 [$SIGSEGV] //If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
==Reverse MvM==
  ReverseWinConditions 1 [$SIGSEGV]  
Player team wins if bots deliver the bomb.


  BuybacksPerWave 6 [$SIGSEGV] //How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
  SetCreditTeam 3 [$SIGSEGV]  
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead


  DeathPenalty 100 [$SIGSEGV] //Player will lose this many credits after dying
  BluHumanFlagCapture 1 [$SIGSEGV]  
Can blu humans capture the flag


  SentryBusterFriendlyFire 0 [$SIGSEGV] //If set to 0, buster will not damage robots (default: 1)
  BluHumanFlagPickup 1 [$SIGSEGV]  
Can blu humans pickup flags


  BotPushaway 0 [$SIGSEGV] //Should bots push each other away (default: 1)
  BluHumanInfiniteAmmo 0 [$SIGSEGV]  
Enable infinite ammo for blu humans (default: 1)


  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] //Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server
  BluHumanInfiniteCloak 1 [$SIGSEGV]  
Enable infinite cloak for blu humans (default: 1)


  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] //Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound
  AllowJoinTeamBlueMax 4 [$SIGSEGV]  
How many players can join the blue team


  RobotLimit 26 [$SIGSEGV] //Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)
  AllowJoinTeamBlue 1 [$SIGSEGV]  
If it is possible to join team blue


  EnableDominations 1 [$SIGSEGV] //Should enable player to bot dominations
  HumansMustJoinTeam blue [$SIGSEGV]  
Set to blue to force players join the blu team


  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] //Use player animations instead of robot ones
  BluPlayersAreRobots 1 [$SIGSEGV]  
If set, blu players use robot models


  FixSetCustomModelInput 1 [$SIGSEGV] //Fixes lack of player animations after firing setcustommodel input on player
  BotTeleportUberDuration 2 [$SIGSEGV]  
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  BotsAreHumans 1 [$SIGSEGV] //Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
  BluHumanTeleportOnSpawn 1 [$SIGSEGV]  
Should players get teleported to engineer bot teleport on spawn (default: 0)


  BodyPartScaleSpeed 2 [$SIGSEGV] //How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
  BluHumanBotTeleporter 1 [$SIGSEGV]  
Should player teleporters teleport players and bots on spawn (default: 0)


SandmanStun 0 [$SIGSEGV] //Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
==Gameplay==


  SendBotsToSpectatorImmediately 1 [$SIGSEGV] //Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
  ConchHealthOnHit 0.77 [$SIGSEGV]  
Health on hit percentage for conch (default: 0.35)


  MedigunShieldDamage 1 [$SIGSEGV] //If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
  MarkedForDeathLifetime 1 [$SIGSEGV]  
Marked for death duration (default: 15)


  StandableHeads 1 [$SIGSEGV] //If set, robots will not push the players of their heads (default: 0)
  VacNumCharges 16 [$SIGSEGV]  
Number of charges for Vaccinator (default: 4)


  NoRomevisionCosmetics 1 [$SIGSEGV] //If set, robots will not wear romevision cosmetics unless forced to (default: 0)
  DoubleDonkWindow 99 [$SIGSEGV]  
Max time for double donk to register (default: 0.5)


  BotsRandomCrit 1 [$SIGSEGV] //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
  ConchSpeedBoost 10 [$SIGSEGV]  
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


  AimTrackingIntervalMultiplier 3 [$SIGSEGV] // Scale of robot aim tracking interval (default: 1)
  StealthDamageReduction 0.1 [$SIGSEGV]  
Damage reduction provided by invis watch (default: 0.8)


  SniperAllowHeadshots 1 [$SIGSEGV] // If set, bot snipers can headshot (and amby spy) (default: 0)
  HealOnKillOverhealMelee 1 [$SIGSEGV]  
Heal on kill with melee weapons overheal (default: 1)


  ImprovedAirblast 1 [$SIGSEGV] // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
  FixHuntsmanDamageBonus 1 [$SIGSEGV]  
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)


NoSapUnownedBuildings 1 [$SIGSEGV] // If set, spies will not target unowned buildings (default: 0)
==Movement==


  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
  BunnyHop 1 [$SIGSEGV]  
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)


  MaxSpectators 0 [$SIGSEGV] // Set max spectator count (default: infinite)
  Accelerate 100 [$SIGSEGV]  
Acceleration rate (default: 10)


  MaxRedPlayers 6 [$SIGSEGV] // Override max red player count (default: 6)
  AirAccelerate 100 [$SIGSEGV]  
Air Acceleration (turning) rate (default: 10)


DisplayRobotDeathNotice 1 [$SIGSEGV] // If set, regular robot death is mentioned in the kill feed (default: 0)
==Teleporters==


  FlagCarrierMovementPenalty 0.4 [$SIGSEGV] // Overrides flag carrier movement penalty (default: 0.5)
  BotTeleportUberDuration 2 [$SIGSEGV]  
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  TextPrintTime 7 [$SIGSEGV] // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
  BotsUsePlayerTeleporters 0 [$SIGSEGV]  
Should bots use player teleporter entrances (default: 1)


  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
==Miscellaneous==
  NoReanimators 1 [$SIGSEGV]  
Disable reanimators


  BotsUsePlayerTeleporters 0 [$SIGSEGV] // Should bots use player teleporter entrances (default: 1)
  NoMvMDeathTune 1 [$SIGSEGV]  
Disables sound played when a player is killed


  MaxSpeedLimit 521 [$SIGSEGV] // Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
  RemoveGrapplingHooks 1 [$SIGSEGV]  
Grappling hooks are destroyed after specified amount of seconds


  MaxEntitySpeed 10000 [$SIGSEGV] // Max entity speed limit override (default: 3500)
  MedievalMode 1 [$SIGSEGV]  
Players can only use melee weapons. Bots are not weapon restricted


  ConchHealthOnHit 0.77 [$SIGSEGV] // Health on hit percentage for conch (default: 0.35)
  GrapplingHook 1 [$SIGSEGV]  
Allow equipping mannpower grappling hook, replaces the default canteen


  MarkedForDeathLifetime 1 [$SIGSEGV] // Marked for death duration (default: 15)
  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound


  VacNumCharges 16 [$SIGSEGV] // Number of charges for Vaccinator (default: 4)
  RobotLimit 26 [$SIGSEGV]  
Adjusts the robot limit. Increasing it will reduce max spectator and player count.


DoubleDonkWindow 99 [$SIGSEGV] // Max time for double donk to register (default: 0.5)
There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)


  ConchSpeedBoost 10 [$SIGSEGV] // Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
  EnableDominations 1 [$SIGSEGV]  
Enables player/bot dominations


  StealthDamageReduction 0.1 [$SIGSEGV] // Damage reduction provided by invis watch (default: 0.8)
  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)


  FlagEscortCountOffset 5 [$SIGSEGV] // Allow for this many additional flag escorts (default: 0)
  NoHolidayPickups 1 [$SIGSEGV]  
If set, pickups will remain with default models (default: 0)


  AllowFlagCarrierToFight 1 [$SIGSEGV] // Allow bomb carrier to fight (default: 1)
  MaxSpectators 0 [$SIGSEGV]  
Set max spectator count (default: infinite)


  HealOnKillOverhealMelee 1 [$SIGSEGV] // Heal on kill with melee weapons overheal (default: 1)
  MaxRedPlayers 6 [$SIGSEGV]  
Override max red player count (default: 6)


  NoMissionInfo 0 [$SIGSEGV] // Disable !missioninfo command (default: 0)
  DisplayRobotDeathNotice 1 [$SIGSEGV]  
If set, regular robot death is mentioned in the kill feed (default: 0)


  MaxActiveSkeletons 999 [$SIGSEGV] // Max active skeletons at once (default: 30)
  TextPrintTime 7 [$SIGSEGV]  
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)


  WaveStartCountdown 9 [$SIGSEGV] // Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
  MaxSpeedLimit 521 [$SIGSEGV]  
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)


  FastNPCUpdate 1 [$SIGSEGV] // If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
  MaxEntitySpeed 10000 [$SIGSEGV]  
Max entity speed limit override (default: 3500)


  NoJoinMidwave 1 [$SIGSEGV] // If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
  NoMissionInfo 0 [$SIGSEGV]  
Disable !missioninfo command (default: 0)


  ForceRobotBleed 1 [$SIGSEGV] // If set to 1, robots bleed (default: 0)
  MaxActiveSkeletons 999 [$SIGSEGV]  
Max active skeletons at once (default: 30)


  MinibossSentrySingleKill 1 [$SIGSEGV] // If set to 1, minibosses count as single kill for the sentry (default: 0)
  WaveStartCountdown 9 [$SIGSEGV]  
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)


  BotHumansHaveRobotVoice 1 [$SIGSEGV] // If set to 1, bots with human models have robot voice (default: 0)
  FastNPCUpdate 1 [$SIGSEGV]  
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)


  BotHumansHaveEyeGlow 1 [$SIGSEGV] // If set to 1, bots with human models have eye glow (default: 0)
  NoJoinMidwave 1 [$SIGSEGV]  
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)


  CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] // Custom eye glow particle (default: "")
  MinibossSentrySingleKill 1 [$SIGSEGV]  
If set to 1, minibosses count as single kill for the sentry (default: 0)


  ExtendedUpgradesOnly 1 [$SIGSEGV] // Do not display regular upgrade menu, only show extended upgrades (default: 0)
  BotHumansHaveRobotVoice 1 [$SIGSEGV]  
If set to 1, bots with human models have robot voice (default: 0)


  BunnyHop 1 [$SIGSEGV] // Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
  BotHumansHaveEyeGlow 1 [$SIGSEGV]  
If set to 1, bots with human models have eye glow (default: 0)


  Accelerate 100 [$SIGSEGV] // Acceleration rate (default: 10)
  CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]  
Custom eye glow particle (default: "")


  AirAccelerate 100 [$SIGSEGV] // Air Acceleration (turning) rate (default: 10)
  NoSkeletonSplit 1 [$SIGSEGV]  
Do not split medium skeletons after death (default: 0)


  NoSkeletonSplit 1 [$SIGSEGV] // Do not split medium skeletons after death (default: 0)
  StuckTimeMultiplier 1 [$SIGSEGV]  
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)


  StuckTimeMultiplier 1 [$SIGSEGV] // Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
  NoCreditsVelocity 1 [$SIGSEGV]  
If set credits spawn with no velocity (default: 0)


  NoCreditsVelocity 1 [$SIGSEGV] // If set credits spawn with no velocity (default: 0)
  RestoreNegativeDamageHealing 1 [$SIGSEGV]  
Allow negative damage to overheal (default: 0)


  RestoreNegativeDamageHealing 1 [$SIGSEGV] // Allow negative damage to overheal (default: 0)
  TurboPhysics 0 [$SIGSEGV]  
Turn off to allow players interacting with physics objects like vehicles (default: 1)


  TurboPhysics 0 [$SIGSEGV] // Turn off to allow players interacting with physics objects like vehicles (default: 1)
  CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]  
Custom nav file name


  UpgradeStationKeepWeapons 1 [$SIGSEGV] // Prevent upgrading from changing weapons to current loadout items (default: 0)
  CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]  


  CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] // Custom nav file name
  FastEntityNameLookup 1 [$SIGSEGV]  
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)


DisallowUpgrade "fire rate bonus" [$SIGSEGV] // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
[[Category:Popfile Additions]]

Revision as of 02:21, 23 June 2022

Listed below are all of the custom keyvalues accepted in the Wave{} block by our server mods

Precache

PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] 

If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound

PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] 

Sound script version of precache sound

PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] 

Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model

PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] 

Precache sentence file

PrecacheDecal "decals/tscorch" [$SIGSEGV] 

Precache decal file

PrecacheGeneric "" [$SIGSEGV] 

Precache generic file

PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] 

Precache particle

Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients

Halloween

ForceHoliday 2 [$SIGSEGV] 

Enforces Halloween mode, but does not enable wave 666 and zombie bots

NoThrillerTaunt 1 [$SIGSEGV] 

No thriller taunt in halloween (default: 0)

NoCritPumpkin 1 [$SIGSEGV] 

No crit pumpkin on player death drop in halloween (default: 0)

NoHolidayPickups 1 [$SIGSEGV] 

If set, pickups will remain with default models (default: 0)

ZombiesNoWave666 1 [$SIGSEGV] 

If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)

BotsDropSpells 1 [$SIGSEGV] 

If set, bots will drop spells

GiantsDropRareSpells 1 [$SIGSEGV] 

If set, giants will drop rare spells rather than common

SpellDropRateCommon 0.5 [$SIGSEGV] 

Drop chance for common spell books, from 0 to 1

SpellDropRateGiant 0.5 [$SIGSEGV] 

Drop chance for rare spell books, from 0 to 1

SpellDropForBotsInTeam Blue [$SIGSEGV] 

When set, drop spells only if bots are from Red/Blue team

SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
{
	"Healing Aura" 3
	"Fireball" 3
	"Ball O' Bats" 2
	"Healing Aura" 3
	"Pumpkin MIRV" 1 
	"Superjump" 4
	"Invisibility" 2
	"Teleport" 4
	"Tesla Bolt" 3
	"Minify" 1
	"Meteor Shower" 5
	"Summon Monoculus" 1
	"Summon Skeletons" 4
}
SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
{
	"Healing Aura" 3
	"Fireball" 3
	"Ball O' Bats" 2
	"Healing Aura" 3
	"Pumpkin MIRV" 1 
	"Superjump" 4
	"Invisibility" 2
	"Teleport" 4
	"Tesla Bolt" 3
	"Minify" 1
	"Meteor Shower" 5
	"Summon Monoculus" 1
	"Summon Skeletons" 4
}

Upgrade Station

CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] 

Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers

DisableUpgradeStations 1 [$SIGSEGV] 

Disable upgrade station

DisallowUpgrade "fire rate bonus" [$SIGSEGV] 

Disallow upgrade. You can use the position on the upgrade list instead, starting from 1

UpgradeStationKeepWeapons 1 [$SIGSEGV] 

Prevent upgrading from changing weapons to current loadout items (default: 0)

ExtendedUpgradesOnly 1 [$SIGSEGV] 

Do not display regular upgrade menu, only show extended upgrades (default: 0)

RespecEnabled 0 [$SIGSEGV] 

Set to 0 to disable refunds

RespecLimit 1 [$SIGSEGV] 

How many times the player can use refunds

Bot Behavior

MedigunShieldDamage 1 [$SIGSEGV] 

If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)

StandableHeads 1 [$SIGSEGV] 

If set, robots will not push the players of their heads (default: 0)

NoRomevisionCosmetics 1 [$SIGSEGV] 

If set, robots will not wear romevision cosmetics unless forced to (default: 0)

BotsRandomCrit 1 [$SIGSEGV] 

If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)

AimTrackingIntervalMultiplier 3 [$SIGSEGV] 

Scale of robot aim tracking interval (default: 1)

SniperAllowHeadshots 1 [$SIGSEGV] 

If set, bot snipers can headshot (and amby spy) (default: 0)

ImprovedAirblast 1 [$SIGSEGV] 

If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)

NoSapUnownedBuildings 1 [$SIGSEGV] 

If set, spies will not target unowned buildings (default: 0)

SentryBusterFriendlyFire 0 [$SIGSEGV] 

If set to 0, buster will not damage robots (default: 1)

BotPushaway 0 [$SIGSEGV] 

Should bots push each other away (default: 1)

SandmanStun 0 [$SIGSEGV] 

Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)

SniperHideLasers 1 [$SIGSEGV] 

If set, snipers will not display lasers when aiming

ForceRobotBleed 1 [$SIGSEGV] 

If set to 1, robots bleed (default: 0)

Cash

BonusRatioHalf 0.75 [$SIGSEGV] 

The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)

BonusRatioFull 0.8 [$SIGSEGV] 

The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)

FixedBuybacks 1 [$SIGSEGV] 

If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave

BuybacksPerWave 6 [$SIGSEGV] 

How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)

DeathPenalty 100 [$SIGSEGV] 

Player will lose this many credits after dying

Bomb

FlagCarrierMovementPenalty 0.4 [$SIGSEGV] 

Overrides flag carrier movement penalty (default: 0.5)

FlagEscortCountOffset 5 [$SIGSEGV] 

Allow for this many additional flag escorts (default: 0)

AllowFlagCarrierToFight 1 [$SIGSEGV] 

Allow bomb carrier to fight (default: 1)

Models and Animations

PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] 

Use player animations instead of robot ones

FixSetCustomModelInput 1 [$SIGSEGV] 

Fixes lack of player animations after firing setcustommodel input on player

BotsAreHumans 1 [$SIGSEGV] 

Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can

BodyPartScaleSpeed 2 [$SIGSEGV] 

How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)

Reverse MvM

ReverseWinConditions 1 [$SIGSEGV] 

Player team wins if bots deliver the bomb.

SetCreditTeam 3 [$SIGSEGV] 

Sets which team can pickup money. Set to 3 to allow blu team to collect money instead

BluHumanFlagCapture 1 [$SIGSEGV] 

Can blu humans capture the flag

BluHumanFlagPickup 1 [$SIGSEGV] 

Can blu humans pickup flags

BluHumanInfiniteAmmo 0 [$SIGSEGV] 

Enable infinite ammo for blu humans (default: 1)

BluHumanInfiniteCloak 1 [$SIGSEGV] 

Enable infinite cloak for blu humans (default: 1)

AllowJoinTeamBlueMax 4 [$SIGSEGV] 

How many players can join the blue team

AllowJoinTeamBlue 1 [$SIGSEGV] 

If it is possible to join team blue

HumansMustJoinTeam blue [$SIGSEGV] 

Set to blue to force players join the blu team

BluPlayersAreRobots 1 [$SIGSEGV] 

If set, blu players use robot models

BotTeleportUberDuration 2 [$SIGSEGV] 

How long should uber last for robots exiting engineer bot teleporter (default: 5)

BluHumanTeleportOnSpawn 1 [$SIGSEGV] 

Should players get teleported to engineer bot teleport on spawn (default: 0)

BluHumanBotTeleporter 1 [$SIGSEGV] 

Should player teleporters teleport players and bots on spawn (default: 0)

Gameplay

ConchHealthOnHit 0.77 [$SIGSEGV] 

Health on hit percentage for conch (default: 0.35)

MarkedForDeathLifetime 1 [$SIGSEGV] 

Marked for death duration (default: 15)

VacNumCharges 16 [$SIGSEGV] 

Number of charges for Vaccinator (default: 4)

DoubleDonkWindow 99 [$SIGSEGV] 

Max time for double donk to register (default: 0.5)

ConchSpeedBoost 10 [$SIGSEGV] 

Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)

StealthDamageReduction 0.1 [$SIGSEGV] 

Damage reduction provided by invis watch (default: 0.8)

HealOnKillOverhealMelee 1 [$SIGSEGV] 

Heal on kill with melee weapons overheal (default: 1)

FixHuntsmanDamageBonus 1 [$SIGSEGV] 

Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)

Movement

BunnyHop 1 [$SIGSEGV] 

Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)

Accelerate 100 [$SIGSEGV] 

Acceleration rate (default: 10)

AirAccelerate 100 [$SIGSEGV] 

Air Acceleration (turning) rate (default: 10)

Teleporters

BotTeleportUberDuration 2 [$SIGSEGV] 

How long should uber last for robots exiting engineer bot teleporter (default: 5)

BotsUsePlayerTeleporters 0 [$SIGSEGV] 

Should bots use player teleporter entrances (default: 1)

Miscellaneous

NoReanimators 1 [$SIGSEGV] 

Disable reanimators

NoMvMDeathTune 1 [$SIGSEGV] 

Disables sound played when a player is killed

RemoveGrapplingHooks 1 [$SIGSEGV] 

Grappling hooks are destroyed after specified amount of seconds

MedievalMode 1 [$SIGSEGV] 

Players can only use melee weapons. Bots are not weapon restricted

GrapplingHook 1 [$SIGSEGV] 

Allow equipping mannpower grappling hook, replaces the default canteen

DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] 

Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound

RobotLimit 26 [$SIGSEGV] 

Adjusts the robot limit. Increasing it will reduce max spectator and player count.

There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)

EnableDominations 1 [$SIGSEGV] 

Enables player/bot dominations

SendBotsToSpectatorImmediately 1 [$SIGSEGV] 

Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)

NoHolidayPickups 1 [$SIGSEGV] 

If set, pickups will remain with default models (default: 0)

MaxSpectators 0 [$SIGSEGV] 

Set max spectator count (default: infinite)

MaxRedPlayers 6 [$SIGSEGV] 

Override max red player count (default: 6)

DisplayRobotDeathNotice 1 [$SIGSEGV] 

If set, regular robot death is mentioned in the kill feed (default: 0)

TextPrintTime 7 [$SIGSEGV] 

How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)

MaxSpeedLimit 521 [$SIGSEGV] 

Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)

MaxEntitySpeed 10000 [$SIGSEGV] 

Max entity speed limit override (default: 3500)

NoMissionInfo 0 [$SIGSEGV] 

Disable !missioninfo command (default: 0)

MaxActiveSkeletons 999 [$SIGSEGV] 

Max active skeletons at once (default: 30)

WaveStartCountdown 9 [$SIGSEGV] 

Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)

FastNPCUpdate 1 [$SIGSEGV] 

If set to 1, NPCs such as halloween bosses will update every tick (default: 0)

NoJoinMidwave 1 [$SIGSEGV] 

If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)

MinibossSentrySingleKill 1 [$SIGSEGV] 

If set to 1, minibosses count as single kill for the sentry (default: 0)

BotHumansHaveRobotVoice 1 [$SIGSEGV] 

If set to 1, bots with human models have robot voice (default: 0)

BotHumansHaveEyeGlow 1 [$SIGSEGV] 

If set to 1, bots with human models have eye glow (default: 0)

CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] 

Custom eye glow particle (default: "")

NoSkeletonSplit 1 [$SIGSEGV] 

Do not split medium skeletons after death (default: 0)

StuckTimeMultiplier 1 [$SIGSEGV] 

Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)

NoCreditsVelocity 1 [$SIGSEGV] 

If set credits spawn with no velocity (default: 0)

RestoreNegativeDamageHealing 1 [$SIGSEGV] 

Allow negative damage to overheal (default: 0)

TurboPhysics 0 [$SIGSEGV] 

Turn off to allow players interacting with physics objects like vehicles (default: 1)

CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] 

Custom nav file name

CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV] 
FastEntityNameLookup 1 [$SIGSEGV] 

Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)