Editing WaveSchedule

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 111: Line 111:
  RespecLimit 1 [$SIGSEGV]  
  RespecLimit 1 [$SIGSEGV]  
How many times the player can use refunds
How many times the player can use refunds
==Bot Behavior==
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)


==Cash==
==Cash==
Line 285: Line 244:
  NoMvMDeathTune 1 [$SIGSEGV]  
  NoMvMDeathTune 1 [$SIGSEGV]  
Disables sound played when a player is killed
Disables sound played when a player is killed
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming


  RemoveGrapplingHooks 1 [$SIGSEGV]  
  RemoveGrapplingHooks 1 [$SIGSEGV]  
Line 294: Line 256:
  GrapplingHook 1 [$SIGSEGV]  
  GrapplingHook 1 [$SIGSEGV]  
Allow equipping mannpower grappling hook, replaces the default canteen
Allow equipping mannpower grappling hook, replaces the default canteen
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)


  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
Line 305: Line 273:
  EnableDominations 1 [$SIGSEGV]  
  EnableDominations 1 [$SIGSEGV]  
Enables player/bot dominations
Enables player/bot dominations
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)


  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV]  
Line 344: Line 339:
  NoJoinMidwave 1 [$SIGSEGV]  
  NoJoinMidwave 1 [$SIGSEGV]  
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)


  MinibossSentrySingleKill 1 [$SIGSEGV]  
  MinibossSentrySingleKill 1 [$SIGSEGV]  
Please note that all contributions to SigMod are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see SigMod:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)