Editing WaveSchedule
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Latest revision | Your text | ||
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RespecLimit 1 [$SIGSEGV] | RespecLimit 1 [$SIGSEGV] | ||
How many times the player can use refunds | How many times the player can use refunds | ||
==Cash== | ==Cash== | ||
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NoMvMDeathTune 1 [$SIGSEGV] | NoMvMDeathTune 1 [$SIGSEGV] | ||
Disables sound played when a player is killed | Disables sound played when a player is killed | ||
SniperHideLasers 1 [$SIGSEGV] | |||
If set, snipers will not display lasers when aiming | |||
RemoveGrapplingHooks 1 [$SIGSEGV] | RemoveGrapplingHooks 1 [$SIGSEGV] | ||
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GrapplingHook 1 [$SIGSEGV] | GrapplingHook 1 [$SIGSEGV] | ||
Allow equipping mannpower grappling hook, replaces the default canteen | Allow equipping mannpower grappling hook, replaces the default canteen | ||
SentryBusterFriendlyFire 0 [$SIGSEGV] | |||
If set to 0, buster will not damage robots (default: 1) | |||
BotPushaway 0 [$SIGSEGV] | |||
Should bots push each other away (default: 1) | |||
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] | DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] | ||
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EnableDominations 1 [$SIGSEGV] | EnableDominations 1 [$SIGSEGV] | ||
Enables player/bot dominations | Enables player/bot dominations | ||
SandmanStun 0 [$SIGSEGV] | |||
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1) | |||
SendBotsToSpectatorImmediately 1 [$SIGSEGV] | SendBotsToSpectatorImmediately 1 [$SIGSEGV] | ||
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0) | Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0) | ||
MedigunShieldDamage 1 [$SIGSEGV] | |||
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0) | |||
StandableHeads 1 [$SIGSEGV] | |||
If set, robots will not push the players of their heads (default: 0) | |||
NoRomevisionCosmetics 1 [$SIGSEGV] | |||
If set, robots will not wear romevision cosmetics unless forced to (default: 0) | |||
BotsRandomCrit 1 [$SIGSEGV] | |||
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0) | |||
AimTrackingIntervalMultiplier 3 [$SIGSEGV] | |||
Scale of robot aim tracking interval (default: 1) | |||
SniperAllowHeadshots 1 [$SIGSEGV] | |||
If set, bot snipers can headshot (and amby spy) (default: 0) | |||
ImprovedAirblast 1 [$SIGSEGV] | |||
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0) | |||
NoSapUnownedBuildings 1 [$SIGSEGV] | |||
If set, spies will not target unowned buildings (default: 0) | |||
NoHolidayPickups 1 [$SIGSEGV] | NoHolidayPickups 1 [$SIGSEGV] | ||
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NoJoinMidwave 1 [$SIGSEGV] | NoJoinMidwave 1 [$SIGSEGV] | ||
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0) | If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0) | ||
ForceRobotBleed 1 [$SIGSEGV] | |||
If set to 1, robots bleed (default: 0) | |||
MinibossSentrySingleKill 1 [$SIGSEGV] | MinibossSentrySingleKill 1 [$SIGSEGV] |