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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
==Precache==
==Precache==


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When set, drop spells only if bots are from Red/Blue team
When set, drop spells only if bots are from Red/Blue team


  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookNormalRoll [$SIGSEGV]  
Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
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  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV]  
Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
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  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Upgrade Station==
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
RespecEnabled 0 [$SIGSEGV]
Set to 0 to disable refunds
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
==Bot Behavior==
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)
==Cash==
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
FixedBuybacks 1 [$SIGSEGV]
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
BuybacksPerWave 6 [$SIGSEGV]
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
DeathPenalty 100 [$SIGSEGV]
Player will lose this many credits after dying
==Bomb==
FlagCarrierMovementPenalty 0.4 [$SIGSEGV]
Overrides flag carrier movement penalty (default: 0.5)
FlagEscortCountOffset 5 [$SIGSEGV]
Allow for this many additional flag escorts (default: 0)
AllowFlagCarrierToFight 1 [$SIGSEGV]
Allow bomb carrier to fight (default: 1)
==Models and Animations==
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]
Use player animations instead of robot ones
FixSetCustomModelInput 1 [$SIGSEGV]
Fixes lack of player animations after firing setcustommodel input on player
BotsAreHumans 1 [$SIGSEGV]
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
BodyPartScaleSpeed 2 [$SIGSEGV]
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
==Reverse MvM==
==Reverse MvM==
  ReverseWinConditions 1 [$SIGSEGV]  
  ReverseWinConditions 1 [$SIGSEGV]  
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Should player teleporters teleport players and bots on spawn (default: 0)
Should player teleporters teleport players and bots on spawn (default: 0)


==Gameplay==
[[Category:Popfile Additions]]
 
ConchHealthOnHit 0.77 [$SIGSEGV]
Health on hit percentage for conch (default: 0.35)
 
MarkedForDeathLifetime 1 [$SIGSEGV]
Marked for death duration (default: 15)
 
VacNumCharges 16 [$SIGSEGV]
Number of charges for Vaccinator (default: 4)
 
DoubleDonkWindow 99 [$SIGSEGV]
Max time for double donk to register (default: 0.5)
 
ConchSpeedBoost 10 [$SIGSEGV]
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
 
StealthDamageReduction 0.1 [$SIGSEGV]
Damage reduction provided by invis watch (default: 0.8)
 
HealOnKillOverhealMelee 1 [$SIGSEGV]
Heal on kill with melee weapons overheal (default: 1)
 
FixHuntsmanDamageBonus 1 [$SIGSEGV]  
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)
 
==Movement==
 
BunnyHop 1 [$SIGSEGV]  
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
 
Accelerate 100 [$SIGSEGV]
Acceleration rate (default: 10)
 
AirAccelerate 100 [$SIGSEGV]
Air Acceleration (turning) rate (default: 10)
 
==Teleporters==
 
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
 
BotsUsePlayerTeleporters 0 [$SIGSEGV]
Should bots use player teleporter entrances (default: 1)


==Miscellaneous==
==Miscellaneous==
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  NoMvMDeathTune 1 [$SIGSEGV]  
  NoMvMDeathTune 1 [$SIGSEGV]  
Disables sound played when a player is killed
Disable distinctive sound played when a player is killed
 
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming


  RemoveGrapplingHooks 1 [$SIGSEGV]  
  RemoveGrapplingHooks 1 [$SIGSEGV]  
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  GrapplingHook 1 [$SIGSEGV]  
  GrapplingHook 1 [$SIGSEGV]  
Allow equipping mannpower grappling hook, replaces the default canteen
Enables grappling hook for a mission
 
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
 
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)


  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
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  RobotLimit 26 [$SIGSEGV]  
  RobotLimit 26 [$SIGSEGV]  
Adjusts the robot limit. Increasing it will reduce max spectator and player count.
Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)


There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
EnableDominations 1 [$SIGSEGV]
Should enable player to bot dominations


  EnableDominations 1 [$SIGSEGV]  
  SandmanStun 0 [$SIGSEGV]  
Enables player/bot dominations
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)


  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV]  
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  NoJoinMidwave 1 [$SIGSEGV]  
  NoJoinMidwave 1 [$SIGSEGV]  
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)


  MinibossSentrySingleKill 1 [$SIGSEGV]  
  MinibossSentrySingleKill 1 [$SIGSEGV]  
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Custom nav file name
Custom nav file name


  CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]  
==Upgrade Station==
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]  
Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server
 
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
 
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
 
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
 
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
 
RespecEnabled 0 [$SIGSEGV]
Set to 0 to disable refunds
 
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
 
==Cash==
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
 
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
 
FixedBuybacks 1 [$SIGSEGV]
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
 
BuybacksPerWave 6 [$SIGSEGV]
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
 
DeathPenalty 100 [$SIGSEGV]
Player will lose this many credits after dying
 
==Bomb==
 
FlagCarrierMovementPenalty 0.4 [$SIGSEGV]
Overrides flag carrier movement penalty (default: 0.5)
 
FlagEscortCountOffset 5 [$SIGSEGV]
Allow for this many additional flag escorts (default: 0)
 
AllowFlagCarrierToFight 1 [$SIGSEGV]
Allow bomb carrier to fight (default: 1)
 
==Models and Animations==
 
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]
Use player animations instead of robot ones
 
FixSetCustomModelInput 1 [$SIGSEGV]
Fixes lack of player animations after firing setcustommodel input on player
 
BotsAreHumans 1 [$SIGSEGV]
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
 
BodyPartScaleSpeed 2 [$SIGSEGV]
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
 
==Gameplay==
 
ConchHealthOnHit 0.77 [$SIGSEGV]
Health on hit percentage for conch (default: 0.35)
 
MarkedForDeathLifetime 1 [$SIGSEGV]
Marked for death duration (default: 15)
 
VacNumCharges 16 [$SIGSEGV]
Number of charges for Vaccinator (default: 4)
 
DoubleDonkWindow 99 [$SIGSEGV]
Max time for double donk to register (default: 0.5)
 
ConchSpeedBoost 10 [$SIGSEGV]
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
 
StealthDamageReduction 0.1 [$SIGSEGV]
Damage reduction provided by invis watch (default: 0.8)
 
HealOnKillOverhealMelee 1 [$SIGSEGV]
Heal on kill with melee weapons overheal (default: 1)
 
==Movement==
 
BunnyHop 1 [$SIGSEGV]
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
 
Accelerate 100 [$SIGSEGV]
Acceleration rate (default: 10)
 
AirAccelerate 100 [$SIGSEGV]
Air Acceleration (turning) rate (default: 10)


FastEntityNameLookup 1 [$SIGSEGV]
==Teleporters==
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)


[[Category:Popfile Additions]]
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
 
BotsUsePlayerTeleporters 0 [$SIGSEGV]
Should bots use player teleporter entrances (default: 1)
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