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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
==Precache==
==Precache==


  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]  
  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound


  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
Sound script version of precache sound


  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]  
  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model


  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
Precache sentence file


  PrecacheDecal "decals/tscorch" [$SIGSEGV]  
  PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
Precache decal file


  PrecacheGeneric "" [$SIGSEGV]  
  PrecacheGeneric "" [$SIGSEGV] //Precache generic file
Precache generic file


  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
Precache particle


Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients


== Halloween ==
== Halloween ==
  ForceHoliday 2 [$SIGSEGV]  
  ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots
Enforces Halloween mode, but does not enable wave 666 and zombie bots


  NoThrillerTaunt 1 [$SIGSEGV]  
  NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0)
No thriller taunt in halloween (default: 0)


  NoCritPumpkin 1 [$SIGSEGV]  
  NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0)
No crit pumpkin on player death drop in halloween (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
If set, pickups will remain with default models (default: 0)


  ZombiesNoWave666 1 [$SIGSEGV]  
  ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
   
   
  BotsDropSpells 1 [$SIGSEGV]  
  BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells
If set, bots will drop spells
  GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common
 
  SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1
  GiantsDropRareSpells 1 [$SIGSEGV]  
  SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1
If set, giants will drop rare spells rather than common
  SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellDropRateCommon 0.5 [$SIGSEGV]  
Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV]  
Drop chance for rare spell books, from 0 to 1
 
  SpellDropForBotsInTeam Blue [$SIGSEGV]  
When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
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  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 89: Line 65:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Reverse MvM==
ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb.


==Upgrade Station==
  SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]  
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers


  DisableUpgradeStations 1 [$SIGSEGV]  
  BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag
Disable upgrade station


  DisallowUpgrade "fire rate bonus" [$SIGSEGV]  
  BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1


  UpgradeStationKeepWeapons 1 [$SIGSEGV]  
  BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1)
Prevent upgrading from changing weapons to current loadout items (default: 0)


  ExtendedUpgradesOnly 1 [$SIGSEGV]  
  BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1)
Do not display regular upgrade menu, only show extended upgrades (default: 0)


  RespecEnabled 0 [$SIGSEGV]  
  AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team
Set to 0 to disable refunds


  RespecLimit 1 [$SIGSEGV]  
  AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue
How many times the player can use refunds


==Bot Behavior==
HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team


  MedigunShieldDamage 1 [$SIGSEGV]  
  BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)


  StandableHeads 1 [$SIGSEGV]  
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
If set, robots will not push the players of their heads (default: 0)


  NoRomevisionCosmetics 1 [$SIGSEGV]  
  BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0)
If set, robots will not wear romevision cosmetics unless forced to (default: 0)


  BotsRandomCrit 1 [$SIGSEGV]  
  BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)


AimTrackingIntervalMultiplier 3 [$SIGSEGV]  
[[Category:Popfile Additions]]
Scale of robot aim tracking interval (default: 1)


  SniperAllowHeadshots 1 [$SIGSEGV]  
==Miscellaneous==
If set, bot snipers can headshot (and amby spy) (default: 0)
  NoReanimators 1 [$SIGSEGV] //Disable reanimators


  ImprovedAirblast 1 [$SIGSEGV]  
  NoMvMDeathTune 1 [$SIGSEGV] //Disable distinctive sound played when a player is killed
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)


  NoSapUnownedBuildings 1 [$SIGSEGV]  
  SniperHideLasers 1 [$SIGSEGV] //If set, snipers will not display lasers when aiming
If set, spies will not target unowned buildings (default: 0)


  SentryBusterFriendlyFire 0 [$SIGSEGV]  
  RemoveGrapplingHooks 1 [$SIGSEGV] //Grappling hooks are destroyed after specified amount of seconds
If set to 0, buster will not damage robots (default: 1)


  BotPushaway 0 [$SIGSEGV]  
  MedievalMode 1 [$SIGSEGV] //Players can only use melee weapons. Bots are not weapon restricted
Should bots push each other away (default: 1)


  SandmanStun 0 [$SIGSEGV]  
  GrapplingHook 1 [$SIGSEGV] //Enables grappling hook for a mission
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)


  SniperHideLasers 1 [$SIGSEGV]  
  SentryBusterFriendlyFire 0 [$SIGSEGV] //If set to 0, buster will not damage robots (default: 1)
If set, snipers will not display lasers when aiming


  ForceRobotBleed 1 [$SIGSEGV]  
  BotPushaway 0 [$SIGSEGV] //Should bots push each other away (default: 1)
If set to 1, robots bleed (default: 0)


==Cash==
  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] //Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound
  BonusRatioHalf 0.75 [$SIGSEGV]  
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)


  BonusRatioFull 0.8 [$SIGSEGV]  
  RobotLimit 26 [$SIGSEGV] //Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)


  FixedBuybacks 1 [$SIGSEGV]  
  EnableDominations 1 [$SIGSEGV] //Should enable player to bot dominations
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave


  BuybacksPerWave 6 [$SIGSEGV]  
  SandmanStun 0 [$SIGSEGV] //Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)


  DeathPenalty 100 [$SIGSEGV]  
  SendBotsToSpectatorImmediately 1 [$SIGSEGV] //Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
Player will lose this many credits after dying


==Bomb==
MedigunShieldDamage 1 [$SIGSEGV] //If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)


  FlagCarrierMovementPenalty 0.4 [$SIGSEGV]  
  StandableHeads 1 [$SIGSEGV] //If set, robots will not push the players of their heads (default: 0)
Overrides flag carrier movement penalty (default: 0.5)


  FlagEscortCountOffset 5 [$SIGSEGV]  
  NoRomevisionCosmetics 1 [$SIGSEGV] //If set, robots will not wear romevision cosmetics unless forced to (default: 0)
Allow for this many additional flag escorts (default: 0)


  AllowFlagCarrierToFight 1 [$SIGSEGV]  
  BotsRandomCrit 1 [$SIGSEGV] //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
Allow bomb carrier to fight (default: 1)


==Models and Animations==
AimTrackingIntervalMultiplier 3 [$SIGSEGV] // Scale of robot aim tracking interval (default: 1)


  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]  
  SniperAllowHeadshots 1 [$SIGSEGV] // If set, bot snipers can headshot (and amby spy) (default: 0)
Use player animations instead of robot ones


  FixSetCustomModelInput 1 [$SIGSEGV]  
  ImprovedAirblast 1 [$SIGSEGV] // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
Fixes lack of player animations after firing setcustommodel input on player


  BotsAreHumans 1 [$SIGSEGV]  
  NoSapUnownedBuildings 1 [$SIGSEGV] // If set, spies will not target unowned buildings (default: 0)
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can


  BodyPartScaleSpeed 2 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)


==Reverse MvM==
  MaxSpectators 0 [$SIGSEGV] // Set max spectator count (default: infinite)
  ReverseWinConditions 1 [$SIGSEGV]  
Player team wins if bots deliver the bomb.


  SetCreditTeam 3 [$SIGSEGV]  
  MaxRedPlayers 6 [$SIGSEGV] // Override max red player count (default: 6)
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead


  BluHumanFlagCapture 1 [$SIGSEGV]  
  DisplayRobotDeathNotice 1 [$SIGSEGV] // If set, regular robot death is mentioned in the kill feed (default: 0)
Can blu humans capture the flag


  BluHumanFlagPickup 1 [$SIGSEGV]  
  TextPrintTime 7 [$SIGSEGV] // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
Can blu humans pickup flags


  BluHumanInfiniteAmmo 0 [$SIGSEGV]  
  MaxSpeedLimit 521 [$SIGSEGV] // Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
Enable infinite ammo for blu humans (default: 1)


  BluHumanInfiniteCloak 1 [$SIGSEGV]  
  MaxEntitySpeed 10000 [$SIGSEGV] // Max entity speed limit override (default: 3500)
Enable infinite cloak for blu humans (default: 1)


  AllowJoinTeamBlueMax 4 [$SIGSEGV]  
  NoMissionInfo 0 [$SIGSEGV] // Disable !missioninfo command (default: 0)
How many players can join the blue team


  AllowJoinTeamBlue 1 [$SIGSEGV]  
  MaxActiveSkeletons 999 [$SIGSEGV] // Max active skeletons at once (default: 30)
If it is possible to join team blue


  HumansMustJoinTeam blue [$SIGSEGV]  
  WaveStartCountdown 9 [$SIGSEGV] // Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
Set to blue to force players join the blu team


  BluPlayersAreRobots 1 [$SIGSEGV]  
  FastNPCUpdate 1 [$SIGSEGV] // If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
If set, blu players use robot models


  BotTeleportUberDuration 2 [$SIGSEGV]  
  NoJoinMidwave 1 [$SIGSEGV] // If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  BluHumanTeleportOnSpawn 1 [$SIGSEGV]  
  ForceRobotBleed 1 [$SIGSEGV] // If set to 1, robots bleed (default: 0)
Should players get teleported to engineer bot teleport on spawn (default: 0)


  BluHumanBotTeleporter 1 [$SIGSEGV]  
  MinibossSentrySingleKill 1 [$SIGSEGV] // If set to 1, minibosses count as single kill for the sentry (default: 0)
Should player teleporters teleport players and bots on spawn (default: 0)


==Gameplay==
BotHumansHaveRobotVoice 1 [$SIGSEGV] // If set to 1, bots with human models have robot voice (default: 0)


  ConchHealthOnHit 0.77 [$SIGSEGV]  
  BotHumansHaveEyeGlow 1 [$SIGSEGV] // If set to 1, bots with human models have eye glow (default: 0)
Health on hit percentage for conch (default: 0.35)


  MarkedForDeathLifetime 1 [$SIGSEGV]  
  CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] // Custom eye glow particle (default: "")
Marked for death duration (default: 15)


  VacNumCharges 16 [$SIGSEGV]  
  NoSkeletonSplit 1 [$SIGSEGV] // Do not split medium skeletons after death (default: 0)
Number of charges for Vaccinator (default: 4)


  DoubleDonkWindow 99 [$SIGSEGV]  
  StuckTimeMultiplier 1 [$SIGSEGV] // Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
Max time for double donk to register (default: 0.5)


  ConchSpeedBoost 10 [$SIGSEGV]  
  NoCreditsVelocity 1 [$SIGSEGV] // If set credits spawn with no velocity (default: 0)
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


  StealthDamageReduction 0.1 [$SIGSEGV]  
  RestoreNegativeDamageHealing 1 [$SIGSEGV] // Allow negative damage to overheal (default: 0)
Damage reduction provided by invis watch (default: 0.8)


  HealOnKillOverhealMelee 1 [$SIGSEGV]  
  TurboPhysics 0 [$SIGSEGV] // Turn off to allow players interacting with physics objects like vehicles (default: 1)
Heal on kill with melee weapons overheal (default: 1)


  FixHuntsmanDamageBonus 1 [$SIGSEGV]  
  CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] // Custom nav file name
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)


==Movement==
==Upgrade Station==
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] //Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server


  BunnyHop 1 [$SIGSEGV]  
  DisableUpgradeStations 1 [$SIGSEGV] //Disable upgrade station
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)


  Accelerate 100 [$SIGSEGV]  
  DisallowUpgrade "fire rate bonus" [$SIGSEGV] // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
Acceleration rate (default: 10)


  AirAccelerate 100 [$SIGSEGV]  
  UpgradeStationKeepWeapons 1 [$SIGSEGV] // Prevent upgrading from changing weapons to current loadout items (default: 0)
Air Acceleration (turning) rate (default: 10)


==Teleporters==
ExtendedUpgradesOnly 1 [$SIGSEGV] // Do not display regular upgrade menu, only show extended upgrades (default: 0)


  BotTeleportUberDuration 2 [$SIGSEGV]  
  RespecEnabled 0 [$SIGSEGV] //Set to 0 to disable refunds
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  BotsUsePlayerTeleporters 0 [$SIGSEGV]  
  RespecLimit 1 [$SIGSEGV] //How many times the player can use refunds
Should bots use player teleporter entrances (default: 1)


==Miscellaneous==
==Cash==
  NoReanimators 1 [$SIGSEGV]  
  BonusRatioHalf 0.75 [$SIGSEGV] //The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
Disable reanimators


  NoMvMDeathTune 1 [$SIGSEGV]  
  BonusRatioFull 0.8 [$SIGSEGV] //The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
Disables sound played when a player is killed


  RemoveGrapplingHooks 1 [$SIGSEGV]  
  FixedBuybacks 1 [$SIGSEGV] //If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
Grappling hooks are destroyed after specified amount of seconds


  MedievalMode 1 [$SIGSEGV]  
  BuybacksPerWave 6 [$SIGSEGV] //How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
Players can only use melee weapons. Bots are not weapon restricted


  GrapplingHook 1 [$SIGSEGV]  
  DeathPenalty 100 [$SIGSEGV] //Player will lose this many credits after dying
Allow equipping mannpower grappling hook, replaces the default canteen


DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]
==Bomb==
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound


  RobotLimit 26 [$SIGSEGV]  
  FlagCarrierMovementPenalty 0.4 [$SIGSEGV] // Overrides flag carrier movement penalty (default: 0.5)
Adjusts the robot limit. Increasing it will reduce max spectator and player count.


There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
FlagEscortCountOffset 5 [$SIGSEGV] // Allow for this many additional flag escorts (default: 0)


  EnableDominations 1 [$SIGSEGV]  
  AllowFlagCarrierToFight 1 [$SIGSEGV] // Allow bomb carrier to fight (default: 1)
Enables player/bot dominations


SendBotsToSpectatorImmediately 1 [$SIGSEGV]
==Models and Animations==
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] //Use player animations instead of robot ones
If set, pickups will remain with default models (default: 0)


  MaxSpectators 0 [$SIGSEGV]  
  FixSetCustomModelInput 1 [$SIGSEGV] //Fixes lack of player animations after firing setcustommodel input on player
Set max spectator count (default: infinite)


  MaxRedPlayers 6 [$SIGSEGV]  
  BotsAreHumans 1 [$SIGSEGV] //Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
Override max red player count (default: 6)


  DisplayRobotDeathNotice 1 [$SIGSEGV]  
  BodyPartScaleSpeed 2 [$SIGSEGV] //How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
If set, regular robot death is mentioned in the kill feed (default: 0)


TextPrintTime 7 [$SIGSEGV]
==Gameplay==
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)


  MaxSpeedLimit 521 [$SIGSEGV]  
  ConchHealthOnHit 0.77 [$SIGSEGV] // Health on hit percentage for conch (default: 0.35)
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)


  MaxEntitySpeed 10000 [$SIGSEGV]  
  MarkedForDeathLifetime 1 [$SIGSEGV] // Marked for death duration (default: 15)
Max entity speed limit override (default: 3500)


  NoMissionInfo 0 [$SIGSEGV]  
  VacNumCharges 16 [$SIGSEGV] // Number of charges for Vaccinator (default: 4)
Disable !missioninfo command (default: 0)


  MaxActiveSkeletons 999 [$SIGSEGV]  
  DoubleDonkWindow 99 [$SIGSEGV] // Max time for double donk to register (default: 0.5)
Max active skeletons at once (default: 30)


  WaveStartCountdown 9 [$SIGSEGV]  
  ConchSpeedBoost 10 [$SIGSEGV] // Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)


  FastNPCUpdate 1 [$SIGSEGV]  
  StealthDamageReduction 0.1 [$SIGSEGV] // Damage reduction provided by invis watch (default: 0.8)
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)


  NoJoinMidwave 1 [$SIGSEGV]  
  HealOnKillOverhealMelee 1 [$SIGSEGV] // Heal on kill with melee weapons overheal (default: 1)
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)


MinibossSentrySingleKill 1 [$SIGSEGV]
==Movement==
If set to 1, minibosses count as single kill for the sentry (default: 0)


  BotHumansHaveRobotVoice 1 [$SIGSEGV]  
  BunnyHop 1 [$SIGSEGV] // Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
If set to 1, bots with human models have robot voice (default: 0)


  BotHumansHaveEyeGlow 1 [$SIGSEGV]  
  Accelerate 100 [$SIGSEGV] // Acceleration rate (default: 10)
If set to 1, bots with human models have eye glow (default: 0)


  CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]  
  AirAccelerate 100 [$SIGSEGV] // Air Acceleration (turning) rate (default: 10)
Custom eye glow particle (default: "")


NoSkeletonSplit 1 [$SIGSEGV]
==Teleporters==
Do not split medium skeletons after death (default: 0)
 
StuckTimeMultiplier 1 [$SIGSEGV]
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
 
NoCreditsVelocity 1 [$SIGSEGV]
If set credits spawn with no velocity (default: 0)
 
RestoreNegativeDamageHealing 1 [$SIGSEGV]
Allow negative damage to overheal (default: 0)
 
TurboPhysics 0 [$SIGSEGV]
Turn off to allow players interacting with physics objects like vehicles (default: 1)
 
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]
Custom nav file name
 
CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]


  FastEntityNameLookup 1 [$SIGSEGV]  
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)


[[Category:Popfile Additions]]
BotsUsePlayerTeleporters 0 [$SIGSEGV] // Should bots use player teleporter entrances (default: 1)
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