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==Precache==
==Precache==


  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]  
  PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound


  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
  PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
Sound script version of precache sound


  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]  
  PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model


  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
  PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
Precache sentence file


  PrecacheDecal "decals/tscorch" [$SIGSEGV]  
  PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
Precache decal file


  PrecacheGeneric "" [$SIGSEGV]  
  PrecacheGeneric "" [$SIGSEGV] //Precache generic file
Precache generic file


  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
  PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
Precache particle


Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
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