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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
==Precache==
==Precache==
<syntaxhighlight>
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound


PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
 
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
Sound script version of precache sound
 
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model


PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
Precache sentence file


PrecacheDecal "decals/tscorch" [$SIGSEGV]  
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
Precache decal file


PrecacheGeneric "" [$SIGSEGV]  
PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
Precache generic file


PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
PrecacheGeneric "" [$SIGSEGV] //Precache generic file
Precache particle


Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
</syntaxhighlight>Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients


== Halloween ==
== Halloween ==
  ForceHoliday 2 [$SIGSEGV]  
  ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots
Enforces Halloween mode, but does not enable wave 666 and zombie bots


  NoThrillerTaunt 1 [$SIGSEGV]  
  NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0)
No thriller taunt in halloween (default: 0)


  NoCritPumpkin 1 [$SIGSEGV]  
  NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0)
No crit pumpkin on player death drop in halloween (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
If set, pickups will remain with default models (default: 0)


  ZombiesNoWave666 1 [$SIGSEGV]  
  ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
   
   
  BotsDropSpells 1 [$SIGSEGV]  
  BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells
If set, bots will drop spells
  GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common
 
  SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1
  GiantsDropRareSpells 1 [$SIGSEGV]  
  SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1
If set, giants will drop rare spells rather than common
  SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellDropRateCommon 0.5 [$SIGSEGV]  
Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV]  
Drop chance for rare spell books, from 0 to 1
 
  SpellDropForBotsInTeam Blue [$SIGSEGV]  
When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 73: Line 48:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 89: Line 64:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Reverse MvM==
ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb.


==Upgrade Station==
  SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]  
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers


  DisableUpgradeStations 1 [$SIGSEGV]  
  BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag
Disable upgrade station


  DisallowUpgrade "fire rate bonus" [$SIGSEGV]  
  BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1


  UpgradeStationKeepWeapons 1 [$SIGSEGV]  
  BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1)
Prevent upgrading from changing weapons to current loadout items (default: 0)


  ExtendedUpgradesOnly 1 [$SIGSEGV]  
  BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1)
Do not display regular upgrade menu, only show extended upgrades (default: 0)


  RespecEnabled 0 [$SIGSEGV]  
  AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team
Set to 0 to disable refunds


  RespecLimit 1 [$SIGSEGV]  
  AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue
How many times the player can use refunds


==Bot Behavior==
HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team


  MedigunShieldDamage 1 [$SIGSEGV]  
  BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)


  StandableHeads 1 [$SIGSEGV]  
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
If set, robots will not push the players of their heads (default: 0)


  NoRomevisionCosmetics 1 [$SIGSEGV]  
  BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0)
If set, robots will not wear romevision cosmetics unless forced to (default: 0)


  BotsRandomCrit 1 [$SIGSEGV]  
  BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)


AimTrackingIntervalMultiplier 3 [$SIGSEGV]  
[[Category:Popfile Additions]]
Scale of robot aim tracking interval (default: 1)


  SniperAllowHeadshots 1 [$SIGSEGV]  
==Miscellaneous==
If set, bot snipers can headshot (and amby spy) (default: 0)
  NoReanimators 1 [$SIGSEGV] //Disable reanimators


  ImprovedAirblast 1 [$SIGSEGV]  
  NoMvMDeathTune 1 [$SIGSEGV] //Disable distinctive sound played when a player is killed
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)


  NoSapUnownedBuildings 1 [$SIGSEGV]  
  SniperHideLasers 1 [$SIGSEGV] //If set, snipers will not display lasers when aiming
If set, spies will not target unowned buildings (default: 0)


  SentryBusterFriendlyFire 0 [$SIGSEGV]  
  DisableUpgradeStations 1 [$SIGSEGV] //Disable upgrade station
If set to 0, buster will not damage robots (default: 1)


  BotPushaway 0 [$SIGSEGV]  
  RemoveGrapplingHooks 1 [$SIGSEGV] //Grappling hooks are destroyed after specified amount of seconds
Should bots push each other away (default: 1)


  SandmanStun 0 [$SIGSEGV]  
  MedievalMode 1 [$SIGSEGV] //Players can only use melee weapons. Bots are not weapon restricted
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)


  SniperHideLasers 1 [$SIGSEGV]  
  GrapplingHook 1 [$SIGSEGV] //Enables grappling hook for a mission
If set, snipers will not display lasers when aiming


  ForceRobotBleed 1 [$SIGSEGV]  
  RespecEnabled 0 [$SIGSEGV] //Set to 0 to disable refunds
If set to 1, robots bleed (default: 0)


==Cash==
  RespecLimit 1 [$SIGSEGV] //How many times the player can use refunds
  BonusRatioHalf 0.75 [$SIGSEGV]  
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)


  BonusRatioFull 0.8 [$SIGSEGV]  
  BonusRatioHalf 0.75 [$SIGSEGV] //The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)


  FixedBuybacks 1 [$SIGSEGV]  
  BonusRatioFull 0.8 [$SIGSEGV] //The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave


  BuybacksPerWave 6 [$SIGSEGV]  
  FixedBuybacks 1 [$SIGSEGV] //If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)


  DeathPenalty 100 [$SIGSEGV]  
  BuybacksPerWave 6 [$SIGSEGV] //How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
Player will lose this many credits after dying


==Bomb==
DeathPenalty 100 [$SIGSEGV] //Player will lose this many credits after dying


  FlagCarrierMovementPenalty 0.4 [$SIGSEGV]  
  SentryBusterFriendlyFire 0 [$SIGSEGV] //If set to 0, buster will not damage robots (default: 1)
Overrides flag carrier movement penalty (default: 0.5)


  FlagEscortCountOffset 5 [$SIGSEGV]  
  BotPushaway 0 [$SIGSEGV] //Should bots push each other away (default: 1)
Allow for this many additional flag escorts (default: 0)


  AllowFlagCarrierToFight 1 [$SIGSEGV]  
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] //Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server
Allow bomb carrier to fight (default: 1)


==Models and Animations==
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] //Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound


  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]  
  RobotLimit 26 [$SIGSEGV] //Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)
Use player animations instead of robot ones


  FixSetCustomModelInput 1 [$SIGSEGV]  
  EnableDominations 1 [$SIGSEGV] //Should enable player to bot dominations
Fixes lack of player animations after firing setcustommodel input on player


  BotsAreHumans 1 [$SIGSEGV]  
  PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] //Use player animations instead of robot ones
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can


  BodyPartScaleSpeed 2 [$SIGSEGV]  
  FixSetCustomModelInput 1 [$SIGSEGV] //Fixes lack of player animations after firing setcustommodel input on player
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)


==Reverse MvM==
  BotsAreHumans 1 [$SIGSEGV] //Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
  ReverseWinConditions 1 [$SIGSEGV]  
Player team wins if bots deliver the bomb.


  SetCreditTeam 3 [$SIGSEGV]  
  BodyPartScaleSpeed 2 [$SIGSEGV] //How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead


  BluHumanFlagCapture 1 [$SIGSEGV]  
  SandmanStun 0 [$SIGSEGV] //Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
Can blu humans capture the flag


  BluHumanFlagPickup 1 [$SIGSEGV]  
  SendBotsToSpectatorImmediately 1 [$SIGSEGV] //Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
Can blu humans pickup flags


  BluHumanInfiniteAmmo 0 [$SIGSEGV]  
  MedigunShieldDamage 1 [$SIGSEGV] //If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
Enable infinite ammo for blu humans (default: 1)


  BluHumanInfiniteCloak 1 [$SIGSEGV]  
  StandableHeads 1 [$SIGSEGV] //If set, robots will not push the players of their heads (default: 0)
Enable infinite cloak for blu humans (default: 1)


  AllowJoinTeamBlueMax 4 [$SIGSEGV]  
  NoRomevisionCosmetics 1 [$SIGSEGV] //If set, robots will not wear romevision cosmetics unless forced to (default: 0)
How many players can join the blue team


  AllowJoinTeamBlue 1 [$SIGSEGV]  
  BotsRandomCrit 1 [$SIGSEGV] //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
If it is possible to join team blue


  HumansMustJoinTeam blue [$SIGSEGV]  
  AimTrackingIntervalMultiplier 3 [$SIGSEGV] // Scale of robot aim tracking interval (default: 1)
Set to blue to force players join the blu team


  BluPlayersAreRobots 1 [$SIGSEGV]  
  SniperAllowHeadshots 1 [$SIGSEGV] // If set, bot snipers can headshot (and amby spy) (default: 0)
If set, blu players use robot models


  BotTeleportUberDuration 2 [$SIGSEGV]  
  ImprovedAirblast 1 [$SIGSEGV] // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  BluHumanTeleportOnSpawn 1 [$SIGSEGV]  
  NoSapUnownedBuildings 1 [$SIGSEGV] // If set, spies will not target unowned buildings (default: 0)
Should players get teleported to engineer bot teleport on spawn (default: 0)


  BluHumanBotTeleporter 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
Should player teleporters teleport players and bots on spawn (default: 0)


==Gameplay==
MaxSpectators 0 [$SIGSEGV] // Set max spectator count (default: infinite)


  ConchHealthOnHit 0.77 [$SIGSEGV]  
  MaxRedPlayers 6 [$SIGSEGV] // Override max red player count (default: 6)
Health on hit percentage for conch (default: 0.35)


  MarkedForDeathLifetime 1 [$SIGSEGV]  
  DisplayRobotDeathNotice 1 [$SIGSEGV] // If set, regular robot death is mentioned in the kill feed (default: 0)
Marked for death duration (default: 15)


  VacNumCharges 16 [$SIGSEGV]  
  FlagCarrierMovementPenalty 0.4 [$SIGSEGV] // Overrides flag carrier movement penalty (default: 0.5)
Number of charges for Vaccinator (default: 4)


  DoubleDonkWindow 99 [$SIGSEGV]  
  TextPrintTime 7 [$SIGSEGV] // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
Max time for double donk to register (default: 0.5)


  ConchSpeedBoost 10 [$SIGSEGV]  
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


  StealthDamageReduction 0.1 [$SIGSEGV]  
  BotsUsePlayerTeleporters 0 [$SIGSEGV] // Should bots use player teleporter entrances (default: 1)
Damage reduction provided by invis watch (default: 0.8)


  HealOnKillOverhealMelee 1 [$SIGSEGV]  
  MaxSpeedLimit 521 [$SIGSEGV] // Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
Heal on kill with melee weapons overheal (default: 1)


  FixHuntsmanDamageBonus 1 [$SIGSEGV]  
  MaxEntitySpeed 10000 [$SIGSEGV] // Max entity speed limit override (default: 3500)
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)


==Movement==
ConchHealthOnHit 0.77 [$SIGSEGV] // Health on hit percentage for conch (default: 0.35)


  BunnyHop 1 [$SIGSEGV]  
  MarkedForDeathLifetime 1 [$SIGSEGV] // Marked for death duration (default: 15)
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)


  Accelerate 100 [$SIGSEGV]  
  VacNumCharges 16 [$SIGSEGV] // Number of charges for Vaccinator (default: 4)
Acceleration rate (default: 10)


  AirAccelerate 100 [$SIGSEGV]  
  DoubleDonkWindow 99 [$SIGSEGV] // Max time for double donk to register (default: 0.5)
Air Acceleration (turning) rate (default: 10)


==Teleporters==
ConchSpeedBoost 10 [$SIGSEGV] // Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


  BotTeleportUberDuration 2 [$SIGSEGV]  
  StealthDamageReduction 0.1 [$SIGSEGV] // Damage reduction provided by invis watch (default: 0.8)
How long should uber last for robots exiting engineer bot teleporter (default: 5)


  BotsUsePlayerTeleporters 0 [$SIGSEGV]  
  FlagEscortCountOffset 5 [$SIGSEGV] // Allow for this many additional flag escorts (default: 0)
Should bots use player teleporter entrances (default: 1)


==Miscellaneous==
  AllowFlagCarrierToFight 1 [$SIGSEGV] // Allow bomb carrier to fight (default: 1)
  NoReanimators 1 [$SIGSEGV]  
Disable reanimators


  NoMvMDeathTune 1 [$SIGSEGV]  
  HealOnKillOverhealMelee 1 [$SIGSEGV] // Heal on kill with melee weapons overheal (default: 1)
Disables sound played when a player is killed


  RemoveGrapplingHooks 1 [$SIGSEGV]  
  NoMissionInfo 0 [$SIGSEGV] // Disable !missioninfo command (default: 0)
Grappling hooks are destroyed after specified amount of seconds


  MedievalMode 1 [$SIGSEGV]  
  MaxActiveSkeletons 999 [$SIGSEGV] // Max active skeletons at once (default: 30)
Players can only use melee weapons. Bots are not weapon restricted


  GrapplingHook 1 [$SIGSEGV]  
  WaveStartCountdown 9 [$SIGSEGV] // Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
Allow equipping mannpower grappling hook, replaces the default canteen


  DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
  FastNPCUpdate 1 [$SIGSEGV] // If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound


  RobotLimit 26 [$SIGSEGV]  
  NoJoinMidwave 1 [$SIGSEGV] // If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
Adjusts the robot limit. Increasing it will reduce max spectator and player count.


There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
ForceRobotBleed 1 [$SIGSEGV] // If set to 1, robots bleed (default: 0)


  EnableDominations 1 [$SIGSEGV]  
  MinibossSentrySingleKill 1 [$SIGSEGV] // If set to 1, minibosses count as single kill for the sentry (default: 0)
Enables player/bot dominations


  SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
  BotHumansHaveRobotVoice 1 [$SIGSEGV] // If set to 1, bots with human models have robot voice (default: 0)
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  BotHumansHaveEyeGlow 1 [$SIGSEGV] // If set to 1, bots with human models have eye glow (default: 0)
If set, pickups will remain with default models (default: 0)


  MaxSpectators 0 [$SIGSEGV]  
  CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] // Custom eye glow particle (default: "")
Set max spectator count (default: infinite)


  MaxRedPlayers 6 [$SIGSEGV]  
  ExtendedUpgradesOnly 1 [$SIGSEGV] // Do not display regular upgrade menu, only show extended upgrades (default: 0)
Override max red player count (default: 6)


  DisplayRobotDeathNotice 1 [$SIGSEGV]  
  BunnyHop 1 [$SIGSEGV] // Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
If set, regular robot death is mentioned in the kill feed (default: 0)


  TextPrintTime 7 [$SIGSEGV]  
  Accelerate 100 [$SIGSEGV] // Acceleration rate (default: 10)
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)


  MaxSpeedLimit 521 [$SIGSEGV]  
  AirAccelerate 100 [$SIGSEGV] // Air Acceleration (turning) rate (default: 10)
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)


  MaxEntitySpeed 10000 [$SIGSEGV]  
  NoSkeletonSplit 1 [$SIGSEGV] // Do not split medium skeletons after death (default: 0)
Max entity speed limit override (default: 3500)


  NoMissionInfo 0 [$SIGSEGV]  
  StuckTimeMultiplier 1 [$SIGSEGV] // Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
Disable !missioninfo command (default: 0)


  MaxActiveSkeletons 999 [$SIGSEGV]  
  NoCreditsVelocity 1 [$SIGSEGV] // If set credits spawn with no velocity (default: 0)
Max active skeletons at once (default: 30)


  WaveStartCountdown 9 [$SIGSEGV]  
  RestoreNegativeDamageHealing 1 [$SIGSEGV] // Allow negative damage to overheal (default: 0)
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)


  FastNPCUpdate 1 [$SIGSEGV]  
  TurboPhysics 0 [$SIGSEGV] // Turn off to allow players interacting with physics objects like vehicles (default: 1)
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)


  NoJoinMidwave 1 [$SIGSEGV]  
  UpgradeStationKeepWeapons 1 [$SIGSEGV] // Prevent upgrading from changing weapons to current loadout items (default: 0)
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)


  MinibossSentrySingleKill 1 [$SIGSEGV]  
  CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] // Custom nav file name
If set to 1, minibosses count as single kill for the sentry (default: 0)


  BotHumansHaveRobotVoice 1 [$SIGSEGV]
  DisallowUpgrade "fire rate bonus" [$SIGSEGV] // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
If set to 1, bots with human models have robot voice (default: 0)
 
BotHumansHaveEyeGlow 1 [$SIGSEGV]
If set to 1, bots with human models have eye glow (default: 0)
 
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]  
Custom eye glow particle (default: "")
 
NoSkeletonSplit 1 [$SIGSEGV]
Do not split medium skeletons after death (default: 0)
 
StuckTimeMultiplier 1 [$SIGSEGV]
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
 
NoCreditsVelocity 1 [$SIGSEGV]
If set credits spawn with no velocity (default: 0)
 
RestoreNegativeDamageHealing 1 [$SIGSEGV]
Allow negative damage to overheal (default: 0)
 
TurboPhysics 0 [$SIGSEGV]
Turn off to allow players interacting with physics objects like vehicles (default: 1)
 
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]
Custom nav file name
 
CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]
 
FastEntityNameLookup 1 [$SIGSEGV]
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)
 
[[Category:Popfile Additions]]
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