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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
==Precache==
==Precache==
<syntaxhighlight>
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound


PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
 
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
Sound script version of precache sound
 
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model


PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
Precache sentence file


PrecacheDecal "decals/tscorch" [$SIGSEGV]  
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
Precache decal file


PrecacheGeneric "" [$SIGSEGV]  
PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
Precache generic file


PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
PrecacheGeneric "" [$SIGSEGV] //Precache generic file
Precache particle


Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
</syntaxhighlight>Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients


== Halloween ==
== Halloween ==
  ForceHoliday 2 [$SIGSEGV]  
  ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots
Enforces Halloween mode, but does not enable wave 666 and zombie bots


  NoThrillerTaunt 1 [$SIGSEGV]  
  NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0)
No thriller taunt in halloween (default: 0)


  NoCritPumpkin 1 [$SIGSEGV]  
  NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0)
No crit pumpkin on player death drop in halloween (default: 0)


  NoHolidayPickups 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
If set, pickups will remain with default models (default: 0)


  ZombiesNoWave666 1 [$SIGSEGV]  
  ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
   
   
  BotsDropSpells 1 [$SIGSEGV]  
  BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells
If set, bots will drop spells
  GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common
 
  SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1
  GiantsDropRareSpells 1 [$SIGSEGV]  
  SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1
If set, giants will drop rare spells rather than common
  SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellDropRateCommon 0.5 [$SIGSEGV]  
Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV]  
Drop chance for rare spell books, from 0 to 1
 
  SpellDropForBotsInTeam Blue [$SIGSEGV]  
When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 73: Line 48:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
Line 89: Line 64:
  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Reverse MvM==
ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb.


==Upgrade Station==
  SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
  CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]  
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers


  DisableUpgradeStations 1 [$SIGSEGV]  
  BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag
Disable upgrade station


  DisallowUpgrade "fire rate bonus" [$SIGSEGV]  
  BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1


  UpgradeStationKeepWeapons 1 [$SIGSEGV]  
  BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1)
Prevent upgrading from changing weapons to current loadout items (default: 0)


  ExtendedUpgradesOnly 1 [$SIGSEGV]  
  BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1)
Do not display regular upgrade menu, only show extended upgrades (default: 0)


  RespecEnabled 0 [$SIGSEGV]  
  AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team
Set to 0 to disable refunds


  RespecLimit 1 [$SIGSEGV]  
  AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue
How many times the player can use refunds


==Bot Behavior==
HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team


  MedigunShieldDamage 1 [$SIGSEGV]  
  BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)


  StandableHeads 1 [$SIGSEGV]  
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
If set, robots will not push the players of their heads (default: 0)


  NoRomevisionCosmetics 1 [$SIGSEGV]  
  BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0)
If set, robots will not wear romevision cosmetics unless forced to (default: 0)


  BotsRandomCrit 1 [$SIGSEGV]  
  BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)


AimTrackingIntervalMultiplier 3 [$SIGSEGV]  
[[Category:Popfile Additions]]
Scale of robot aim tracking interval (default: 1)


SniperAllowHeadshots 1 [$SIGSEGV]
==Miscellaneous==
If set, bot snipers can headshot (and amby spy) (default: 0)
<syntaxhighlight>
 
NoReanimators 1 [$SIGSEGV] //Disable reanimators
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
 
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
 
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
 
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
 
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
 
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
 
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)
 
==Cash==
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
 
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
 
FixedBuybacks 1 [$SIGSEGV]  
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave


BuybacksPerWave 6 [$SIGSEGV]  
NoMvMDeathTune 1 [$SIGSEGV] //Disable distinctive sound played when a player is killed
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)


DeathPenalty 100 [$SIGSEGV]  
SniperHideLasers 1 [$SIGSEGV] //If set, snipers will not display lasers when aiming
Player will lose this many credits after dying


==Bomb==
DisableUpgradeStations 1 [$SIGSEGV] //Disable upgrade station


FlagCarrierMovementPenalty 0.4 [$SIGSEGV]  
RemoveGrapplingHooks 1 [$SIGSEGV] //Grappling hooks are destroyed after specified amount of seconds
Overrides flag carrier movement penalty (default: 0.5)


FlagEscortCountOffset 5 [$SIGSEGV]  
MedievalMode 1 [$SIGSEGV] //Players can only use melee weapons. Bots are not weapon restricted
Allow for this many additional flag escorts (default: 0)


AllowFlagCarrierToFight 1 [$SIGSEGV]  
GrapplingHook 1 [$SIGSEGV] //Enables grappling hook for a mission
Allow bomb carrier to fight (default: 1)


==Models and Animations==
RespecEnabled 0 [$SIGSEGV] //Set to 0 to disable refunds


PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]  
RespecLimit 1 [$SIGSEGV] //How many times the player can use refunds
Use player animations instead of robot ones


FixSetCustomModelInput 1 [$SIGSEGV]  
BonusRatioHalf 0.75 [$SIGSEGV] //The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
Fixes lack of player animations after firing setcustommodel input on player


BotsAreHumans 1 [$SIGSEGV]  
BonusRatioFull 0.8 [$SIGSEGV] //The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can


BodyPartScaleSpeed 2 [$SIGSEGV]  
FixedBuybacks 1 [$SIGSEGV] //If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)


==Reverse MvM==
BuybacksPerWave 6 [$SIGSEGV] //How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
ReverseWinConditions 1 [$SIGSEGV]  
Player team wins if bots deliver the bomb.


SetCreditTeam 3 [$SIGSEGV]  
DeathPenalty 100 [$SIGSEGV] //Player will lose this many credits after dying
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead


BluHumanFlagCapture 1 [$SIGSEGV]  
SentryBusterFriendlyFire 0 [$SIGSEGV] //If set to 0, buster will not damage robots (default: 1)
Can blu humans capture the flag


BluHumanFlagPickup 1 [$SIGSEGV]  
BotPushaway 0 [$SIGSEGV] //Should bots push each other away (default: 1)
Can blu humans pickup flags


BluHumanInfiniteAmmo 0 [$SIGSEGV]  
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV] //Custom upgrades file. File must be named mvm_upgrades_x.txt, then send to the server
Enable infinite ammo for blu humans (default: 1)


BluHumanInfiniteCloak 1 [$SIGSEGV]  
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV] //Disable sound. Note that client side sounds (which include player's own weapon) cannot be disabled. Must use sound script unless there is only a raw
Enable infinite cloak for blu humans (default: 1)
version of the sound


AllowJoinTeamBlueMax 4 [$SIGSEGV]  
RobotLimit 26 [$SIGSEGV] //Sets a robot limit. You can increase or decrease it, but increasing it will reduce max spectator and player count (you need to set MaxSpectators below 4) (default: 22)
How many players can join the blue team


AllowJoinTeamBlue 1 [$SIGSEGV]  
EnableDominations 1 [$SIGSEGV] //Should enable player to bot dominations
If it is possible to join team blue


HumansMustJoinTeam blue [$SIGSEGV]  
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV] //Use player animations instead of robot ones
Set to blue to force players join the blu team


BluPlayersAreRobots 1 [$SIGSEGV]  
FixSetCustomModelInput 1 [$SIGSEGV] //Fixes lack of player animations after firing setcustommodel input on player
If set, blu players use robot models


BotTeleportUberDuration 2 [$SIGSEGV]  
BotsAreHumans 1 [$SIGSEGV] //Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
How long should uber last for robots exiting engineer bot teleporter (default: 5)


BluHumanTeleportOnSpawn 1 [$SIGSEGV]  
BodyPartScaleSpeed 2 [$SIGSEGV] //How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
Should players get teleported to engineer bot teleport on spawn (default: 0)


BluHumanBotTeleporter 1 [$SIGSEGV]  
SandmanStun 0 [$SIGSEGV] //Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
Should player teleporters teleport players and bots on spawn (default: 0)


==Gameplay==
SendBotsToSpectatorImmediately 1 [$SIGSEGV] //Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)


ConchHealthOnHit 0.77 [$SIGSEGV]  
MedigunShieldDamage 1 [$SIGSEGV] //If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
Health on hit percentage for conch (default: 0.35)


MarkedForDeathLifetime 1 [$SIGSEGV]  
StandableHeads 1 [$SIGSEGV] //If set, robots will not push the players of their heads (default: 0)
Marked for death duration (default: 15)


VacNumCharges 16 [$SIGSEGV]  
NoRomevisionCosmetics 1 [$SIGSEGV] //If set, robots will not wear romevision cosmetics unless forced to (default: 0)
Number of charges for Vaccinator (default: 4)


DoubleDonkWindow 99 [$SIGSEGV]  
BotsRandomCrit 1 [$SIGSEGV] //If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
Max time for double donk to register (default: 0.5)


ConchSpeedBoost 10 [$SIGSEGV]  
AimTrackingIntervalMultiplier 3 [$SIGSEGV] // Scale of robot aim tracking interval (default: 1)
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


StealthDamageReduction 0.1 [$SIGSEGV]  
SniperAllowHeadshots 1 [$SIGSEGV] // If set, bot snipers can headshot (and amby spy) (default: 0)
Damage reduction provided by invis watch (default: 0.8)


HealOnKillOverhealMelee 1 [$SIGSEGV]  
ImprovedAirblast 1 [$SIGSEGV] // If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
Heal on kill with melee weapons overheal (default: 1)


FixHuntsmanDamageBonus 1 [$SIGSEGV]  
NoSapUnownedBuildings 1 [$SIGSEGV] // If set, spies will not target unowned buildings (default: 0)
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)


==Movement==
NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)


BunnyHop 1 [$SIGSEGV]  
MaxSpectators 0 [$SIGSEGV] // Set max spectator count (default: infinite)
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)


Accelerate 100 [$SIGSEGV]  
MaxRedPlayers 6 [$SIGSEGV] // Override max red player count (default: 6)
Acceleration rate (default: 10)


AirAccelerate 100 [$SIGSEGV]  
DisplayRobotDeathNotice 1 [$SIGSEGV] // If set, regular robot death is mentioned in the kill feed (default: 0)
Air Acceleration (turning) rate (default: 10)


==Teleporters==
FlagCarrierMovementPenalty 0.4 [$SIGSEGV] // Overrides flag carrier movement penalty (default: 0.5)


BotTeleportUberDuration 2 [$SIGSEGV]  
TextPrintTime 7 [$SIGSEGV] // How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
How long should uber last for robots exiting engineer bot teleporter (default: 5)


BotsUsePlayerTeleporters 0 [$SIGSEGV]  
BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
Should bots use player teleporter entrances (default: 1)


==Miscellaneous==
BotsUsePlayerTeleporters 0 [$SIGSEGV] // Should bots use player teleporter entrances (default: 1)
NoReanimators 1 [$SIGSEGV]  
Disable reanimators


NoMvMDeathTune 1 [$SIGSEGV]  
MaxSpeedLimit 521 [$SIGSEGV] // Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
Disables sound played when a player is killed


RemoveGrapplingHooks 1 [$SIGSEGV]  
MaxEntitySpeed 10000 [$SIGSEGV] // Max entity speed limit override (default: 3500)
Grappling hooks are destroyed after specified amount of seconds


MedievalMode 1 [$SIGSEGV]  
ConchHealthOnHit 0.77 [$SIGSEGV] // Health on hit percentage for conch (default: 0.35)
Players can only use melee weapons. Bots are not weapon restricted


GrapplingHook 1 [$SIGSEGV]  
MarkedForDeathLifetime 1 [$SIGSEGV] // Marked for death duration (default: 15)
Allow equipping mannpower grappling hook, replaces the default canteen


DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]  
VacNumCharges 16 [$SIGSEGV] // Number of charges for Vaccinator (default: 4)
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound


RobotLimit 26 [$SIGSEGV]  
DoubleDonkWindow 99 [$SIGSEGV] // Max time for double donk to register (default: 0.5)
Adjusts the robot limit. Increasing it will reduce max spectator and player count.


There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
ConchSpeedBoost 10 [$SIGSEGV] // Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)


EnableDominations 1 [$SIGSEGV]  
StealthDamageReduction 0.1 [$SIGSEGV] // Damage reduction provided by invis watch (default: 0.8)
Enables player/bot dominations


SendBotsToSpectatorImmediately 1 [$SIGSEGV]  
FlagEscortCountOffset 5 [$SIGSEGV] // Allow for this many additional flag escorts (default: 0)
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)


NoHolidayPickups 1 [$SIGSEGV]  
AllowFlagCarrierToFight 1 [$SIGSEGV] // Allow bomb carrier to fight (default: 1)
If set, pickups will remain with default models (default: 0)


MaxSpectators 0 [$SIGSEGV]  
HealOnKillOverhealMelee 1 [$SIGSEGV] // Heal on kill with melee weapons overheal (default: 1)
Set max spectator count (default: infinite)


MaxRedPlayers 6 [$SIGSEGV]  
NoMissionInfo 0 [$SIGSEGV] // Disable !missioninfo command (default: 0)
Override max red player count (default: 6)


DisplayRobotDeathNotice 1 [$SIGSEGV]  
MaxActiveSkeletons 999 [$SIGSEGV] // Max active skeletons at once (default: 30)
If set, regular robot death is mentioned in the kill feed (default: 0)


TextPrintTime 7 [$SIGSEGV]  
WaveStartCountdown 9 [$SIGSEGV] // Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)


MaxSpeedLimit 521 [$SIGSEGV]  
FastNPCUpdate 1 [$SIGSEGV] // If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)


MaxEntitySpeed 10000 [$SIGSEGV]  
NoJoinMidwave 1 [$SIGSEGV] // If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
Max entity speed limit override (default: 3500)


NoMissionInfo 0 [$SIGSEGV]  
ForceRobotBleed 1 [$SIGSEGV] // If set to 1, robots bleed (default: 0)
Disable !missioninfo command (default: 0)


MaxActiveSkeletons 999 [$SIGSEGV]  
MinibossSentrySingleKill 1 [$SIGSEGV] // If set to 1, minibosses count as single kill for the sentry (default: 0)
Max active skeletons at once (default: 30)


WaveStartCountdown 9 [$SIGSEGV]  
BotHumansHaveRobotVoice 1 [$SIGSEGV] // If set to 1, bots with human models have robot voice (default: 0)
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)


FastNPCUpdate 1 [$SIGSEGV]  
BotHumansHaveEyeGlow 1 [$SIGSEGV] // If set to 1, bots with human models have eye glow (default: 0)
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)


NoJoinMidwave 1 [$SIGSEGV]  
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV] // Custom eye glow particle (default: "")
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)


MinibossSentrySingleKill 1 [$SIGSEGV]  
    ExtendedUpgradesOnly 1 [$SIGSEGV] // Do not display regular upgrade menu, only show extended upgrades (default: 0)
If set to 1, minibosses count as single kill for the sentry (default: 0)


BotHumansHaveRobotVoice 1 [$SIGSEGV]  
BunnyHop 1 [$SIGSEGV] // Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
If set to 1, bots with human models have robot voice (default: 0)


BotHumansHaveEyeGlow 1 [$SIGSEGV]  
Accelerate 100 [$SIGSEGV] // Acceleration rate (default: 10)
If set to 1, bots with human models have eye glow (default: 0)


CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]  
AirAccelerate 100 [$SIGSEGV] // Air Acceleration (turning) rate (default: 10)
Custom eye glow particle (default: "")


NoSkeletonSplit 1 [$SIGSEGV]  
NoSkeletonSplit 1 [$SIGSEGV] // Do not split medium skeletons after death (default: 0)
Do not split medium skeletons after death (default: 0)


StuckTimeMultiplier 1 [$SIGSEGV]  
StuckTimeMultiplier 1 [$SIGSEGV] // Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)


NoCreditsVelocity 1 [$SIGSEGV]  
NoCreditsVelocity 1 [$SIGSEGV] // If set credits spawn with no velocity (default: 0)
If set credits spawn with no velocity (default: 0)


RestoreNegativeDamageHealing 1 [$SIGSEGV]  
RestoreNegativeDamageHealing 1 [$SIGSEGV] // Allow negative damage to overheal (default: 0)
Allow negative damage to overheal (default: 0)


TurboPhysics 0 [$SIGSEGV]  
TurboPhysics 0 [$SIGSEGV] // Turn off to allow players interacting with physics objects like vehicles (default: 1)
Turn off to allow players interacting with physics objects like vehicles (default: 1)


CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]  
UpgradeStationKeepWeapons 1 [$SIGSEGV] // Prevent upgrading from changing weapons to current loadout items (default: 0)
Custom nav file name


CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]  
    CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV] // Custom nav file name


FastEntityNameLookup 1 [$SIGSEGV]  
DisallowUpgrade "fire rate bonus" [$SIGSEGV] // Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)


[[Category:Popfile Additions]]
</syntaxhighlight>
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