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Listed below are all of the custom keyvalues accepted in the WaveSchedule{} block by our server mods.
==Precache==
==Precache==
 
<syntaxhighlight>
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV]  
PrecacheSound "weapons/rocket_directhit_shoot_crit.wav" [$SIGSEGV] //If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
If your mission contains custom sounds that are used by pointtemplate entities or sound overrides, you must include those sounds with precachesound
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV] //Sound script version of precache sound
 
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV] //Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
PrecacheScriptSound "Weapon_RPG.Single" [$SIGSEGV]  
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV] //Precache sentence file
Sound script version of precache sound
PrecacheDecal "decals/tscorch" [$SIGSEGV] //Precache decal file
 
PrecacheGeneric "" [$SIGSEGV] //Precache generic file
PrecacheModel "models/props_soho/bookstand002.mdl" [$SIGSEGV]  
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV] //Precache particle
Precaches model. This might be required in some circumstances, such as "custom projectile model" attribute, or prop with custom model
</syntaxhighlight>Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients
 
PrecacheSentenceFile "scripts/sentences.txt" [$SIGSEGV]  
Precache sentence file
 
PrecacheDecal "decals/tscorch" [$SIGSEGV]  
Precache decal file
 
PrecacheGeneric "" [$SIGSEGV]  
Precache generic file
 
PrecacheParticle "env_fire_large_smoke" [$SIGSEGV]  
Precache particle
 
Precaching helps to ensure that the content used in the mission will be loaded propely and downloaded to the clients


== Halloween ==
== Halloween ==
  ForceHoliday 2 [$SIGSEGV]  
  ForceHoliday 2 [$SIGSEGV] //Enforces Halloween mode, but does not enable wave 666 and zombie bots
Enforces Halloween mode, but does not enable wave 666 and zombie bots
  NoThrillerTaunt 1 [$SIGSEGV] // No thriller taunt in halloween (default: 0)
 
  NoCritPumpkin 1 [$SIGSEGV] // No crit pumpkin on player death drop in halloween (default: 0)
  NoThrillerTaunt 1 [$SIGSEGV]  
  NoHolidayPickups 1 [$SIGSEGV] // If set, pickups will remain with default models (default: 0)
No thriller taunt in halloween (default: 0)
  ZombiesNoWave666 1 [$SIGSEGV] // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
 
  NoCritPumpkin 1 [$SIGSEGV]  
No crit pumpkin on player death drop in halloween (default: 0)
 
  NoHolidayPickups 1 [$SIGSEGV]  
If set, pickups will remain with default models (default: 0)
 
  ZombiesNoWave666 1 [$SIGSEGV]  
If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0)
   
   
  BotsDropSpells 1 [$SIGSEGV]  
  BotsDropSpells 1 [$SIGSEGV] //If set, bots will drop spells
If set, bots will drop spells
  GiantsDropRareSpells 1 [$SIGSEGV] //If set, giants will drop rare spells rather than common
 
  SpellDropRateCommon 0.5 [$SIGSEGV] //Drop chance for common spell books, from 0 to 1
  GiantsDropRareSpells 1 [$SIGSEGV]  
  SpellDropRateGiant 0.5 [$SIGSEGV] //Drop chance for rare spell books, from 0 to 1
If set, giants will drop rare spells rather than common
  SpellDropForBotsInTeam Blue [$SIGSEGV] // When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellDropRateCommon 0.5 [$SIGSEGV]  
Drop chance for common spell books, from 0 to 1
 
  SpellDropRateGiant 0.5 [$SIGSEGV]  
Drop chance for rare spell books, from 0 to 1
 
  SpellDropForBotsInTeam Blue [$SIGSEGV]  
When set, drop spells only if bots are from Red/Blue team
 
  SpellBookNormalRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
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  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
  SpellBookRareRoll [$SIGSEGV] //Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  SpellBookRareRoll [$SIGSEGV] // Override spell roll. The value specifies how many spell charges to give. You can duplicate spells to increase their roll chance
  {
  {
  "Healing Aura" 3
  "Healing Aura" 3
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  "Summon Skeletons" 4
  "Summon Skeletons" 4
  }
  }
==Upgrade Station==
CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" [$SIGSEGV]
Custom upgrades file. File must be named mvm_upgrades_x.txt and must be uploaded to the servers
DisableUpgradeStations 1 [$SIGSEGV]
Disable upgrade station
DisallowUpgrade "fire rate bonus" [$SIGSEGV]
Disallow upgrade. You can use the position on the upgrade list instead, starting from 1
UpgradeStationKeepWeapons 1 [$SIGSEGV]
Prevent upgrading from changing weapons to current loadout items (default: 0)
ExtendedUpgradesOnly 1 [$SIGSEGV]
Do not display regular upgrade menu, only show extended upgrades (default: 0)
RespecEnabled 0 [$SIGSEGV]
Set to 0 to disable refunds
RespecLimit 1 [$SIGSEGV]
How many times the player can use refunds
==Bot Behavior==
MedigunShieldDamage 1 [$SIGSEGV]
If set to 1, bot medigun shields will damage players. Use "dmg penalty vs players" attribute to control damage dealt (default: 0)
StandableHeads 1 [$SIGSEGV]
If set, robots will not push the players of their heads (default: 0)
NoRomevisionCosmetics 1 [$SIGSEGV]
If set, robots will not wear romevision cosmetics unless forced to (default: 0)
BotsRandomCrit 1 [$SIGSEGV]
If set, robots will be able to deal random critical damage. Use "crit mod disabled" weapon attribute to control crit chance (default: 0)
AimTrackingIntervalMultiplier 3 [$SIGSEGV]
Scale of robot aim tracking interval (default: 1)
SniperAllowHeadshots 1 [$SIGSEGV]
If set, bot snipers can headshot (and amby spy) (default: 0)
ImprovedAirblast 1 [$SIGSEGV]
If set, bot pyros can deflect arrows grenades and stickybombs (default: 0)
NoSapUnownedBuildings 1 [$SIGSEGV]
If set, spies will not target unowned buildings (default: 0)
SentryBusterFriendlyFire 0 [$SIGSEGV]
If set to 0, buster will not damage robots (default: 1)
BotPushaway 0 [$SIGSEGV]
Should bots push each other away (default: 1)
SandmanStun 0 [$SIGSEGV]
Should the sandman ball stun players. 1 reverts the pre Jungle Inferno stun (default: 1)
SniperHideLasers 1 [$SIGSEGV]
If set, snipers will not display lasers when aiming
ForceRobotBleed 1 [$SIGSEGV]
If set to 1, robots bleed (default: 0)
==Cash==
BonusRatioHalf 0.75 [$SIGSEGV]
The ratio of collected cash required to be awarded 50 bonus credits. (default: 0.95)
BonusRatioFull 0.8 [$SIGSEGV]
The ratio of collected cash required to be awarded 100 bonus credits. (default: 1)
FixedBuybacks 1 [$SIGSEGV]
If set, the player can only use a number of free buybacks, as specified in BuybacksPerWave
BuybacksPerWave 6 [$SIGSEGV]
How many buybacks can a player use, when FixedBuybacks is set to 1 (default: 0)
DeathPenalty 100 [$SIGSEGV]
Player will lose this many credits after dying
==Bomb==
FlagCarrierMovementPenalty 0.4 [$SIGSEGV]
Overrides flag carrier movement penalty (default: 0.5)
FlagEscortCountOffset 5 [$SIGSEGV]
Allow for this many additional flag escorts (default: 0)
AllowFlagCarrierToFight 1 [$SIGSEGV]
Allow bomb carrier to fight (default: 1)
==Models and Animations==
PlayerRobotsUsePlayerAnimation 1 [$SIGSEGV]
Use player animations instead of robot ones
FixSetCustomModelInput 1 [$SIGSEGV]
Fixes lack of player animations after firing setcustommodel input on player
BotsAreHumans 1 [$SIGSEGV]
Bots use human models by default. If set to 1, bots can't be sapped, if set to 2, they can
BodyPartScaleSpeed 2 [$SIGSEGV]
How fast do "head scale" "torso scale" "hand scale" attributes scale the bot body parts (default: 1)
==Reverse MvM==
==Reverse MvM==
  ReverseWinConditions 1 [$SIGSEGV]  
  ReverseWinConditions 1 [$SIGSEGV] //Player team wins if bots deliver the bomb.
Player team wins if bots deliver the bomb.
  SetCreditTeam 3 [$SIGSEGV] //Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
 
  BluHumanFlagCapture 1 [$SIGSEGV] //Can blu humans capture the flag
  SetCreditTeam 3 [$SIGSEGV]  
  BluHumanFlagPickup 1 [$SIGSEGV] //Can blu humans pickup flags
Sets which team can pickup money. Set to 3 to allow blu team to collect money instead
  BluHumanInfiniteAmmo 0 [$SIGSEGV] //Enable infinite ammo for blu humans (default: 1)
 
  BluHumanInfiniteCloak 1 [$SIGSEGV] //Enable infinite cloak for blu humans (default: 1)
  BluHumanFlagCapture 1 [$SIGSEGV]  
  AllowJoinTeamBlueMax 4 [$SIGSEGV] //How many players can join the blue team
Can blu humans capture the flag
  AllowJoinTeamBlue 1 [$SIGSEGV] //If it is possible to join team blue
 
  HumansMustJoinTeam blue [$SIGSEGV] //Set to blue to force players join the blu team
  BluHumanFlagPickup 1 [$SIGSEGV]  
  BluPlayersAreRobots 1 [$SIGSEGV] //If set, blu players use robot models
Can blu humans pickup flags
  BotTeleportUberDuration 2 [$SIGSEGV] // How long should uber last for robots exiting engineer bot teleporter (default: 5)
 
  BluHumanTeleportOnSpawn 1 [$SIGSEGV] // Should players get teleported to engineer bot teleport on spawn (default: 0)
  BluHumanInfiniteAmmo 0 [$SIGSEGV]  
  BluHumanBotTeleporter 1 [$SIGSEGV] // Should player teleporters teleport players and bots on spawn (default: 0)
Enable infinite ammo for blu humans (default: 1)
 
  BluHumanInfiniteCloak 1 [$SIGSEGV]  
Enable infinite cloak for blu humans (default: 1)
 
  AllowJoinTeamBlueMax 4 [$SIGSEGV]  
How many players can join the blue team
 
  AllowJoinTeamBlue 1 [$SIGSEGV]  
If it is possible to join team blue
 
  HumansMustJoinTeam blue [$SIGSEGV]  
Set to blue to force players join the blu team
 
  BluPlayersAreRobots 1 [$SIGSEGV]  
If set, blu players use robot models
 
  BotTeleportUberDuration 2 [$SIGSEGV]  
How long should uber last for robots exiting engineer bot teleporter (default: 5)
 
  BluHumanTeleportOnSpawn 1 [$SIGSEGV]  
Should players get teleported to engineer bot teleport on spawn (default: 0)
 
  BluHumanBotTeleporter 1 [$SIGSEGV]  
Should player teleporters teleport players and bots on spawn (default: 0)
 
==Gameplay==
 
ConchHealthOnHit 0.77 [$SIGSEGV]
Health on hit percentage for conch (default: 0.35)
 
MarkedForDeathLifetime 1 [$SIGSEGV]
Marked for death duration (default: 15)
 
VacNumCharges 16 [$SIGSEGV]
Number of charges for Vaccinator (default: 4)
 
DoubleDonkWindow 99 [$SIGSEGV]
Max time for double donk to register (default: 0.5)
 
ConchSpeedBoost 10 [$SIGSEGV]
Speed boost provided by the Conch, limited to 40% total speed increase (default: 105)
 
StealthDamageReduction 0.1 [$SIGSEGV]
Damage reduction provided by invis watch (default: 0.8)
 
HealOnKillOverhealMelee 1 [$SIGSEGV]
Heal on kill with melee weapons overheal (default: 1)
 
FixHuntsmanDamageBonus 1 [$SIGSEGV]
Fix huntsman damage bonus upgrade so it is applied correctly. Does not affect huntsman bots (default: 0)
 
==Movement==
 
BunnyHop 1 [$SIGSEGV]
Allow bunnyhopping. 1 enables auto bhop. 2 disables auto bhop (default: 0)
 
Accelerate 100 [$SIGSEGV]
Acceleration rate (default: 10)
 
AirAccelerate 100 [$SIGSEGV]
Air Acceleration (turning) rate (default: 10)
 
==Teleporters==
 
BotTeleportUberDuration 2 [$SIGSEGV]
How long should uber last for robots exiting engineer bot teleporter (default: 5)
 
BotsUsePlayerTeleporters 0 [$SIGSEGV]
Should bots use player teleporter entrances (default: 1)
 
==Miscellaneous==
NoReanimators 1 [$SIGSEGV]
Disable reanimators
 
NoMvMDeathTune 1 [$SIGSEGV]
Disables sound played when a player is killed
 
RemoveGrapplingHooks 1 [$SIGSEGV]
Grappling hooks are destroyed after specified amount of seconds
 
MedievalMode 1 [$SIGSEGV]
Players can only use melee weapons. Bots are not weapon restricted
 
GrapplingHook 1 [$SIGSEGV]
Allow equipping mannpower grappling hook, replaces the default canteen
 
DisableSound "Weapon_Shotgun.Single" [$SIGSEGV]
Disable sound. Note that client side sounds cannot be disabled. Must use sound script unless there is only a raw version of the sound
 
RobotLimit 26 [$SIGSEGV]
Adjusts the robot limit. Increasing it will reduce max spectator and player count.
 
There are 4 extra spectator slots, RobotLimit >26 will reduce the max player count of 6 (default: 22)
 
EnableDominations 1 [$SIGSEGV]
Enables player/bot dominations
 
SendBotsToSpectatorImmediately 1 [$SIGSEGV]
Should the bots be transferred to spectator team immediately after dying. Use this if your mission consists of lots of easy to kill enemies (default: 0)
 
NoHolidayPickups 1 [$SIGSEGV]
If set, pickups will remain with default models (default: 0)
 
MaxSpectators 0 [$SIGSEGV]
Set max spectator count (default: infinite)
 
MaxRedPlayers 6 [$SIGSEGV]
Override max red player count (default: 6)
 
DisplayRobotDeathNotice 1 [$SIGSEGV]
If set, regular robot death is mentioned in the kill feed (default: 0)
 
TextPrintTime 7 [$SIGSEGV]
How fast a line from the wave description is displayed in the middle of the screen. Use 0 to disable (default: 4)
 
MaxSpeedLimit 521 [$SIGSEGV]
Max speed limit override. Values above 520 enchance giant scout movement. Values above 521 disable jumping on stuck (default: 520)
 
MaxEntitySpeed 10000 [$SIGSEGV]
Max entity speed limit override (default: 3500)
 
NoMissionInfo 0 [$SIGSEGV]
Disable !missioninfo command (default: 0)
 
MaxActiveSkeletons 999 [$SIGSEGV]
Max active skeletons at once (default: 30)
 
WaveStartCountdown 9 [$SIGSEGV]
Wave start countdown duration once all players are ready. Values below 10 disable announcer, values below 9 disable starting music (default: 10)
 
FastNPCUpdate 1 [$SIGSEGV]
If set to 1, NPCs such as halloween bosses will update every tick (default: 0)
 
NoJoinMidwave 1 [$SIGSEGV]
If set to 1, players that joined the server midwave cannot spawn, unless they buyback (default: 0)
 
MinibossSentrySingleKill 1 [$SIGSEGV]
If set to 1, minibosses count as single kill for the sentry (default: 0)
 
BotHumansHaveRobotVoice 1 [$SIGSEGV]
If set to 1, bots with human models have robot voice (default: 0)
 
BotHumansHaveEyeGlow 1 [$SIGSEGV]
If set to 1, bots with human models have eye glow (default: 0)
 
CustomEyeParticle "eye_powerup_green_lvl_4" [$SIGSEGV]
Custom eye glow particle (default: "")
 
NoSkeletonSplit 1 [$SIGSEGV]
Do not split medium skeletons after death (default: 0)
 
StuckTimeMultiplier 1 [$SIGSEGV]
Multiplier of how fast the bot detects stuck. 3 means bot detect stuck 3 times faster than normal (staying for 4s in 100hu area) (default: 1)
 
NoCreditsVelocity 1 [$SIGSEGV]
If set credits spawn with no velocity (default: 0)
 
RestoreNegativeDamageHealing 1 [$SIGSEGV]
Allow negative damage to overheal (default: 0)
 
TurboPhysics 0 [$SIGSEGV]
Turn off to allow players interacting with physics objects like vehicles (default: 1)
 
CustomNavFile "mvm_bigrock_somecustomnav" [$SIGSEGV]
Custom nav file name
 
CustomScriptSoundFile "scripts/sigsegv_sound_overrides.txt" [$SIGSEGV]
 
FastEntityNameLookup 1 [$SIGSEGV]
Decreases entity lookup time 2-4 times. Set to 0 if you are reading m_iName or m_iClassname from datamaps directly and expecting uppercase letters (with $getdata or $setdata input for example) (default: 1)
 
[[Category:Popfile Additions]]
[[Category:Popfile Additions]]
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