Wave: Difference between revisions

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(Created page with " CustomWaveNumber 419 [$SIGSEGV] Display custom wave number. 511 is the max value CustomMaxWaveNumber 0 [$SIGSEGV] Display custom max wave number. 0 hides the max wave numb...")
 
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  FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]
  FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]
If non support wavespawns are finished, and all players are dead, wave is lost
If non support wavespawns are finished, and all players are dead, wave is lost
 
<syntaxhighlight>
  Explanation [$SIGSEGV]  //Dispayed once the wave is initialized
  Explanation [$SIGSEGV]  //Dispayed once the wave is initialized
  {
  {
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Origin "0 -800 500"
Origin "0 -800 500"
  }
  }
</syntaxhighlight>

Revision as of 06:35, 21 February 2022

CustomWaveNumber 419 [$SIGSEGV]

Display custom wave number. 511 is the max value

CustomMaxWaveNumber 0 [$SIGSEGV]

Display custom max wave number. 0 hides the max wave number

RedTeamWipeCausesWaveLoss 1 [$SIGSEGV]

If red team is wiped, it loses

BlueTeamWipeCausesWaveLoss 1 [$SIGSEGV]

If blue human team is wiped, it loses

FinishingWaveCausesWaveLoss 1 [$SIGSEGV]

If non support wavespawns are finished, wave is lost

FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV]

If non support wavespawns are finished, and all players are dead, wave is lost

 Explanation [$SIGSEGV]  //Dispayed once the wave is initialized
 {
	Line "{blue}Sentry tanks will spawn this wave"
	Line "{red}Red sentries will help you win this wave!"
 }
 PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active
 {
		"increased jump height" 0.5
 }
 ItemAttributes [$SIGSEGV] //Adds attributes to specified item given to players
 {
		ItemName "The Scottish Resistance"
			"reload time decreased" 0.25
 }
 PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts
 {
		Index 56
 }
 SpawnTemplate [$SIGSEGV] //spawn template once mission starts
 {
	Name "Sentry"
	Origin "0 -800 500"
 }