Editing Wave
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
CustomWaveNumber 419 [$SIGSEGV] | CustomWaveNumber 419 [$SIGSEGV] | ||
Display custom wave number. 511 is the max value | Display custom wave number. 511 is the max value | ||
Line 7: | Line 4: | ||
CustomMaxWaveNumber 0 [$SIGSEGV] | CustomMaxWaveNumber 0 [$SIGSEGV] | ||
Display custom max wave number. 0 hides the max wave number | Display custom max wave number. 0 hides the max wave number | ||
RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] | RedTeamWipeCausesWaveLoss 1 [$SIGSEGV] | ||
If red team is wiped, it loses | If red team is wiped, it loses | ||
Line 20: | Line 16: | ||
FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV] | FinishingWaveAndPlayerWipeCausesWaveLoss 1 [$SIGSEGV] | ||
If non support wavespawns are finished, and all players are dead, wave is lost | If non support wavespawns are finished, and all players are dead, wave is lost | ||
Explanation [$SIGSEGV] //Dispayed once the wave is initialized | Explanation [$SIGSEGV] //Dispayed once the wave is initialized | ||
{ | { | ||
Line 27: | Line 22: | ||
Line "{red}Red sentries will help you win this wave!" | Line "{red}Red sentries will help you win this wave!" | ||
} | } | ||
PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active | PlayerAttributes [$SIGSEGV] //Add attributes to players when the wave is active | ||
{ | { | ||
Line 40: | Line 31: | ||
"reload time decreased" 0.25 | "reload time decreased" 0.25 | ||
} | } | ||
PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts | PlayerAddCond [$SIGSEGV] //Add condition to players when wave starts | ||
{ | { | ||
Line 53: | Line 40: | ||
Origin "0 -800 500" | Origin "0 -800 500" | ||
} | } | ||