Editing Timers
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Both timers are simple to use and can be added into any mission running on our servers. | Both timers are simple to use and can be added into any mission running on our servers. | ||
=== Text-Based Timer === | === Text-Based Timer: === | ||
# Add the template to your mission by adding <code>#base | # Add the template to your mission by adding <code>#base reverse_timer_text.pop</code> to the top of your popfile | ||
# | # Trigger <code>realtimer</code> using a WaveSpawn output such as FirstSpawnOutput | ||
# Send the <code>CancelPending</code> input to <code>timer_relay</code> instead of <code>Trigger</code> to pause the timer, it can be restarted by re-triggering | |||
</ | |||
# | |||
=== Boss Bar Timer: === | |||
=== Boss Bar Timer === | |||
# Add the template to your mission by adding <code>#base reverse_timer.pop</code> to the top of your popfile | # Add the template to your mission by adding <code>#base reverse_timer.pop</code> to the top of your popfile | ||
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# Send the <code>CancelPending</code> input to <code>timer_relay</code> instead of <code>Trigger</code> to pause the timer, it can be restarted by re-triggering | # Send the <code>CancelPending</code> input to <code>timer_relay</code> instead of <code>Trigger</code> to pause the timer, it can be restarted by re-triggering | ||
''Boss bar limitations: | ''<sub>Boss bar limitations:</sub>'' | ||
# <sub>Only one Tank/Chief boss bar can be present at once without overlapping</sub> | |||
# <sub>Overrides Halloween boss bar, meaning a Halloween boss cannot be used alongside this</sub> | |||
# <sub>Size of the bar cannot be changed, only the rate it decreases</sub> |