Editing Reverse MvM Beginners Guide

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It is best to divide your map into distinct areas and place spawns accordingly for where those sections of the map are.  Rottenburg, for example, could be cut into 3 areas that players need to progress through before deploying the bomb:  The front, the church tower/bridge area, and the hatch.  Spawn timings, bot types, and accompanying sub-waves, can then be adjusted depending on how long you want players to spend in each individual area of the map.
It is best to divide your map into distinct areas and place spawns accordingly for where those sections of the map are.  Rottenburg, for example, could be cut into 3 areas that players need to progress through before deploying the bomb:  The front, the church tower/bridge area, and the hatch.  Spawn timings, bot types, and accompanying sub-waves, can then be adjusted depending on how long you want players to spend in each individual area of the map.
For new reverse mission makers, it is not recommended to go overboard on making the bots themselves very interesting and outlandish.  While traditional community mvm is largely about creating new and interesting bots in your waves, the main hurdle of making a fun reverse mission is good red spawn locations and pacing.  More time should be spent optimizing red spawns and map flow rather than creating new bot types. 


== Friendly Robots ==
== Friendly Robots ==

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