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== Maps ==
== Maps ==
While the majority of existing mvm maps are suitable, longer and more complex maps are best for reverse.  Bigrock, Mannhattan, and Rottenburg are examples of valve maps where it is relatively easy to stop players from getting to the hatch quickly, due to their layouts and/or overall length.  Shorter and more open-ended maps such as Decoy, Mannworks, and Coaltown, are still completely valid options, however they will require ample counter-measures to avoid players bypassing every threat and camping at the hatch.   
While the majority of existing mvm maps are suitable, longer and more complex maps are best suited for reverse.  Bigrock, Mannhattan, and Rottenburg are examples of valve maps where it is relatively easy to stop players from getting to the hatch quickly, due to their layouts and/or overall length.  Shorter and more open-ended maps such as Decoy, Mannworks, and Coaltown are still completely valid options, however they will require ample counter-measures to avoid players bypassing every threat and camping at the hatch, usually by blocking the hatch until the last subwave is ended, or blocking off large regions of the map from access and periodically opening them.   
=== Gate Maps ===
=== Gate Maps ===
Maps with gates are very useful for structuring your waves at the cost of simplicity.  You can enable/disable bot spawns and connect your own custom logic to the outputs of the maps [https://developer.valvesoftware.com/wiki/Trigger_timer_door trigger_timer_door] entity using AddOutput, giving you the option to add rewards or enable new mission mechanics when capturing a gate.
Maps with gates are very useful for structuring your waves at the cost of simplicity.  You can enable/disable bot spawns and connect your own custom logic to the outputs of the maps [https://developer.valvesoftware.com/wiki/Trigger_timer_door trigger_timer_door] entity using AddOutput, giving you the option to add rewards or enable new mission mechanics when capturing a gate.

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