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The best red spawn locations are not immediately noticeable and let bots navigate the map to hunt down players as efficiently as possible, regardless of the bomb path.     
The best red spawn locations are not immediately noticeable and let bots navigate the map to hunt down players as efficiently as possible, regardless of the bomb path.     


Spawning bots in easy to notice areas can break the illusion of RED having control over the map, and should be avoided unless done as a deliberate design choice.  On the flipside, spawning bots miles away from the player or making them take needlessly long routes to join the fight is equally problematic and will ruin wave pacing.  It’s important to strike a balance between these two extremes.
Spawning bots in easy to notice areas can break the illusion of RED having control over the map, and should be avoided unless done as a deliberate design choice.  On the flipside, spawning bots miles away from the player or making them take needlessly long routes to join the fight is equally problematic and will ruin wave pacing.  It’s important to strike a balance between these two extremes


It is best to divide your map into distinct areas and place spawns accordingly for where those sections of the map are.  Rottenburg, for example, could be cut into 3 areas that players need to progress through before deploying the bomb:  The front, the church tower/bridge area, and the hatch.  Spawn timings, bot types, and accompanying sub-waves, can then be adjusted depending on how long you want players to spend in each individual area of the map.
It is best to divide your map into distinct areas and place spawns accordingly for where those sections of the map are.  Rottenburg, for example, could be cut into 3 distinct areas that players need to progress through before deploying the bomb:  The front, the church tower/bridge area, and the hatch.  Spawns and accompanying sub-waves can then be adjusted depending on how long you want players to spend in each individual area of the map.  


== Friendly Robots ==
== Friendly Robots ==

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