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== Upgrade Station ==
== Upgrade Station ==
Upgrade stations will need to be placed in blue spawns.  Do your best to strategically place these in areas that don't interfere with spawn points and cover up holes in the map if there are any.  If your map has particularly cramped spawns, it might be wise to use a smaller model than the traditional one to signify an upgrade station, such as a resupply locker or a small weapons case.  Do note the "mins" and "maxs" values for the func_upgradestation entity will need to be adjusted accordingly<syntaxhighlight lang="c++">
Upgrade stations will need to be placed in blue spawns.  Do your best to strategically place these in areas that don't interfere with spawn points, use them to cover up holes in the map as well.  If your map has particularly cramped spawns, it might be wise to use a smaller model than the traditional one to signify an upgrade station, such as a resupply locker or a small weapons case.  Do note the "mins" and "maxs" values for the func_upgradestation entity will need to be adjusted accordingly<syntaxhighlight lang="c++">


station
station

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