NextBotCombatCharacter: Difference between revisions

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==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+Heirarchies
|-
|
<span style="font-size: 150%; font-family: sans-serif">CBaseEntity => NextBotCombatCharacter</span>
<hr>
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
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*****'''[[CBaseCombatCharacter]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''NextBotCombatCharacter'''
******'''NextBotCombatCharacter'''
<hr>
<span style="font-size: 150%; font-family: sans-serif">INextBotEventResponder => NextBotCombatCharacter</span>
<hr>
*'''[[INextBotEventResponder]]'''
**'''[[INextBot]]'''
***'''NextBotCombatCharacter'''
<hr>


== Entity DataMaps ==
== Entity DataMaps ==

Revision as of 00:16, 20 March 2023

Overview

The class used by entities which use the NextBot AI system. (This does not include tf_bot.)

Source location : /game/server/NextBot/NextBot.h

Class Structure

Heirarchies

CBaseEntity => NextBotCombatCharacter




INextBotEventResponder => NextBotCombatCharacter




Entity DataMaps

NextBotCombatCharacter
Name Type Description
NextBotCombatCharacterDoThink