Entity Modules

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Revision as of 22:06, 3 December 2021 by Rafradek (talk | contribs) (Created page with "== rotator == Rotates itself in order to face a specified entity === Inputs === * RotateTowards <string> ** Start rotating towards the specified entity * StopRotateTowards *...")
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rotator

Rotates itself in order to face a specified entity

Inputs

  • RotateTowards <string>
    • Start rotating towards the specified entity
  • StopRotateTowards
    • Stop rotating

Keyvalues

  • lookat <string> (Default: eyes)
    • Decides at what part of the target the entity should look exactly. Possible values: eyes, origin, center, aim (at what the target is looking at)
  • projectilespeed <number> (Default: 0)
    • The speed of the projectile that would be fired from rotator position. This allows the rotator to lead its aim
  • aimoffset <number> (Default: 0)
    • Account for gravity by adjusting the rotator by this many degrees for every unit away from the target
  • velocitymode <1/0> (Default: 0)
    • Set angular velocity instead of setting angles directly. Only works on some entities
  • rotationspeedx <number> (Default: 0)
    • Rotation speed in x (pitch, up/down) axis
  • rotationspeedy <number> (Default: 0)
    • Rotation speed in y (yaw, left/right) axis
  • rotationlimitx <number> (Default: 0)
    • If set to value other than 0, the rotator cannot rotate above this angle in x axis (pitch, up/down)
  • rotationlimity <number> (Default: 0
    • If set to value other than 0, the rotator cannot rotate above this angle in y axis (yaw, left/right)

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