Editing Custom Entities
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Latest revision | Your text | ||
Line 219: | Line 219: | ||
**Number of the special damage type required to pass the trigger | **Number of the special damage type required to pass the trigger | ||
== $script_manager == | == $script_manager == | ||
Executes [[lua]] scripts. single $script_manager entity | Executes [[lua]] scripts. single $script_manager entity called popscript is created when a mission includes lua code. When created manually, this entity persists after map reset, and executes scripts after spawn | ||
===Keyvalues=== | ===Keyvalues=== | ||
*$scriptfile <string> | *$scriptfile <string> |