Classes: Difference between revisions

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(Created page with "== Class Parent Hierarchy == * '''CBaseEntity''' ** '''CBaseAnimating''' <small><sub>(CBaseEntity)</sub></small> *** '''CBaseAnimatingOverlay''' <sub><small>(CBaseAnimating)<...")
 
(Since this is now merged with the "Classes" page, this page now redirects to "Entity Properties")
Tag: New redirect
 
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== Class Parent Hierarchy ==
#REDIRECT [[Entity Properties]]
 
* '''CBaseEntity'''
** '''CBaseAnimating''' <small><sub>(CBaseEntity)</sub></small>
*** '''CBaseAnimatingOverlay''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CEconEntity''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
***** '''CBaseAttributableItem''' <sub><small>(CEconEntity)</small></sub>
***** '''CBaseCombatWeapon''' <sub><small>(CEconEntity)</small></sub>
****** CTFWeaponBase
******* CPasstimeGun
******* CTFWeaponBaseMelee
******** CTFBat
********* CTFBat_Fish
********* CTFBat_Wood
********** CTFBat_Giftwrap
******** CTFBonesaw
******** CTFBreakableMelee
********* CTFBottle
********* CTFBreakableSign
******** CTFBreakableMelee
******** CTFBuffItem
******** CTFClub
******** CTFFireAxe
******* CTFWeaponBaseGun
******** CTFGrenadeLauncher
********* CTFCannon
******** CTFSMG
********* CTFChargedSMG
******** CTFWeaponJar
********* CTFCleaver
******** CTFPipebombLauncher
********* CTFCompoundBow
******** CTFRocketLauncher
********* CTFCrossbow
********* CTFRaygun
********** CTFDRGPomson
***** CEconWearable
*** '''CBaseFlex''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBaseCombatCharacter''' <sub><small>(CBaseFlex)</small></sub>
***** '''CAI_BaseNPC''' <sub><small>(CBaseCombatCharacter)</small></sub>
***** '''CBaseObject''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''CBaseObjectUpgrade''' <sub><small>(CBaseObject)</small></sub>
******* CObjectSapper
****** CObjectDispenser
******* CObjectCartDispenser
******* CPlayerDestructionDispenser
******* CRobotDispenser
****** CObjectSentrygun
****** CObjectTeleporter
***** '''CBasePlayer''' <sub><small>(CBaseCombatCharacter)</small></sub>
***** NextBotCombatCharacter
****** CEyeballBoss
****** CHeadlessHatman
****** CMerasmus
****** CTFBaseBoss
*** '''CBaseProjectile''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBaseGrenade''' <sub><small>(CBaseProjectile)</small></sub>
***** CTFWeaponBaseGrenadeProj
****** CTFGrenadePipebombProjectile
******* CTFStunball
******** CTFBall_Ornament
**** CTFBaseProjectile
***** CTFBaseRocket
*** '''CHalloweenPickup''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CBonusDuckPickup''' <sub><small>(CCHalloweenPickup)</small></sub>
**** CHalloweenGiftPickup
*** CCurrencyPack
**** CBonusPack
*** '''CBreakableProp''' <sub><small>(CBaseAnimating)</small></sub>
**** '''CDynamicProp''' <sub><small>(CBreakableProp)</small></sub>
***** '''CBasePropDoor''' <sub><small>(CDynamicProp)</small></sub>
***** CTFItem
****** CCaptureFlag
**** CPhysicsProp
***** CPhysicsPropMultiplayer
*** CEnvParticleScript
*** CTeleportVortex
**** CHightower_TeleportVortex
*** CTFAmmoPack
*** CTFDroppedWeapon
*** CMerasmusDancer
*** CPasstimeBall
*** CPhysMagnet
*** CPointCommentaryNode
*** CPropVehicleDriveable
*** CRagdollProp
**** CRagdollPropAttached
** '''CBaseDoor''' <sub><small>(CBaseEntity)</small></sub>
** '''CBaseParticleEntity''' <sub><small>(CBaseEntity)</small></sub>
*** CEntityParticleTrail
*** CFireTrail
*** CSmokeStack
*** CSteamJet
** '''CBoneFollower''' <sub><small>(CBaseEntity)</small></sub>
** CBreakableSurface
** CCaptureFlagReturnIcon
** CCaptureZone
** CDynamicLight
** CEmbers
** CEntityDissolve
** CEntityFlame
** CEnvProjectedTexture
** CEnvQuadraticBeam
** CEnvScreenEffect
** CEnvScreenOverlay
** CEnvTonemapController
** CFireSmoke
** CFunc_LOD
** CFuncAreaPortalWindow
** CFuncConveyor
** CFuncForceField
** CFuncLadder
** CFuncMonitor
** CFuncPasstimeGoal
** CFuncReflectiveGlass
** CFuncRespawnRoom
** CFuncRespawnRoomVisualizer
** CFuncRotating
** CFuncSmokeVolume
** CFuncTrackTrain
** CHalloweenSoulPack
** CHandleTest
** CInfoLadderDismount
** CInfoLightingRelative
** CMannVsMachineStats
** CMaterialModifyControl
** CParticlePerformanceMonitor
** CPhysBox
*** CPhysBoxMultiplayer
** CPlasma
** CPointCamera
** CPoseController
** CPrecipitation
** CSlideshowDisplay
** CSniperDot
*** CLaserDot
** CSprite
*** CSpriteOriented
*** CSpriteTrail
** CSpotlightEnd
** CTeamTrainWatcher
** CTesla
** CTest_ProxyToggle_Networkable
** CTFBotHintEngineerNest
* '''CBaseTeamObjectiveResource'''
* '''CBaseTempEntity'''
** CTEParticleSystem
*** CTEBloodStream
*** CTEDust
*** CTEExplosion
*** CTEGaussExplosion
*** CTELargeFunnel
*** CTEShowLine
*** CTESparks
** CTEBreakModel
** CTEBSPDecal
** CTEBubbles
** CTEBubbleTrail
** CTEClientProjectile
** CTEDecal
** CTEDynamicLight
** CTEEffectDispatch
** CTEFizz
** CTEFootprintDecal
** CTEGlowSprite
** CTEImpact
** CTEKillPlayerAttachments
** CTEMuzzleFlash
** CTEPhysicsProp
** CTEPlayerDecal
** CTEProjectedDecal
** CTEShatterSurface
** CTESmoke
** CTESprite
** CTESpriteSpray
** CTETFBlood
** CTETFExplosion
** CTETFParticleEffect
** CTEWorldDecal
* '''CBeam'''
* CBaseViewModel
* CBonusRoundLogic
* CColorCorrection
* CColorCorrectionVolume
* CEnvDetailController
* CEnvWind
* CFIsh
* CFogController
* CFunc_Dust
* CFuncOccluder
* CGameRulesProxy
** CTeamplayRoundBasedRulesProxy
* CInfoOverlayAccessor
* CLightGlow
* CMonsterResource
* CParticleFire
* CParticleSystem
* CPlayerResource
* CRagdollManager
* CRopeKeyFrame
* CSceneEntity
* CShadowControl
* CSun
* CTeam
* CTeamRoundTimer
* CTEBaseBeam
** CTEBeamEntPoint
** CTEBeamEnts
** CTEBeamFollow
** CTEBeamLaser
** CTEBeamPoints
** CTEBeamRIng
** CTEBeamRingPoint
* CTEMetalSparks
** CTEArmorRicochet
* CTEBeamSpline
* CTEBloodSprite
* CTEEnergySplash
* CTEFireBullets
* CTEMetalSparks
* CTEPlayerAnimEvent
* CTestTraceline

Latest revision as of 12:17, 29 July 2022

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