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**'''[[CBaseDoor]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CBaseEntity]]'''
**'''[[CBreakableSurface]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CCaptureZone]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCaptureZoneShim]]''' <small><sub>()</sub></small>
** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncAreaPortalBase]]''' <small><sub>()</sub></small>
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
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** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncPasstimeGoal]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRespawnRoom]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncWall]]''' <small><sub>(CBaseEntity)</sub></small>
** '''[[CFuncBrush]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CFuncBrush)</small></sub>
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFunc_DustCloud]]''' <small><sub>(CFunc_Dust)</sub></small>
*** '''[[CFunc_DustMotes]]''' <small><sub>(CFunc_Dust)</sub></small>
** '''[[CFuncAreaPortalBase]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
*** '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
** '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncNavCost]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
*** '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
** '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
** '''[[CBreakable]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBreakableSurface]]''' <sub><small>(CBreakable)</small></sub>
*** '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CRuleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CColorCorrectionVolume]]''' <small><sub>(CBaseTrigger)</sub></small>
*** '''[[CRuleBrushEntity]]''' <sub><small>(CRuleEntity)</small></sub>
* '''[[CRotDoor]]''' <small><sub>()</sub></small>
**** '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
* '''[[CBaseTrigger]]''' <small><sub>()</sub></small>
** '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseToggle]]''' <small><sub>()</sub></small>
** '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWall]]''' <small><sub>()</sub></small>
** '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncBrush]]''' <small><sub>()</sub></small>
** '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncPasstimeGoalShim]]''' <small><sub>()</sub></small>
** '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncRespawnRoomShim]]''' <small><sub>()</sub></small>
** '''[[CBaseVPhysicsTrigger]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBreakable]]''' <small><sub>()</sub></small>
*** '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
*** '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
** '''[[CBaseToggle]]''' <small><sub>(CBaseEntity)</sub></small>
* '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
*** '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
*** '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
* '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
* '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
*** '''[[CBaseDoor]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CRotDoor]]''' <small><sub>(CBaseDoor)</sub></small>
* '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CBasePlatTrain]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
**** '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
* '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
****** '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
* '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
******* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
* '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
*** '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
*** '''[[CBaseTrigger]]''' <small><sub>(CBaseToggle)</sub></small>
* '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
**** '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
**** '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
**** '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerAreaCaptureShim]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
***** '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
* '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
****** '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
* '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerHurtShim]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
* '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
***** '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
****** '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
* '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
***** '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
**** '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
**** '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
**** '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
**** '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
**** '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
**** '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
**** '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CColorCorrectionVolume]]''' <small><sub>(CBaseTrigger)</sub></small>
* '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CCaptureZoneShim]]''' <small><sub>(CBaseTrigger)</sub></small>
* '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
***** '''[[CCaptureZone]]''' <sub><small>(CCaptureZoneShim)</small></sub>
* '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
**** '''[[CFuncPasstimeGoalShim]]''' <small><sub>(CBaseTrigger)</sub></small>
* '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
***** '''[[CFuncPasstimeGoal]]''' <sub><small>(CFuncPasstimeGoalShim)</small></sub>
* '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CFuncRespawnRoomShim]]''' <small><sub>(CBaseTrigger)</sub></small>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
***** '''[[CFuncRespawnRoom]]''' <sub><small>(CFuncRespawnRoomShim)</small></sub>
* '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
**** '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
**** '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
**** '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
**** '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
**** '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
**** '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
**** '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**** '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
* '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
*** '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
* '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
* '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
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Revision as of 02:33, 26 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Gamemode Logic
Filters
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
Temporary Entities