Classes: Difference between revisions

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{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Game Logic
|-
|-
|
|
* '''[[CBaseEntity]]'''
** '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
** '''[[CTFPasstimeLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFPasstimeLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBonusRoundLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBonusRoundLogic]]''' <sub><small>(CBaseEntity)</small></sub>
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** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
*** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
* '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
**** '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
* '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
*** '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
|}
 
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
* '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
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* '''[[CBaseEntity]]'''
* '''[[CBaseEntity]]'''
**'''[[CPointEntity]]'''
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
*** '''[[CSceneEntity]]''' <small><sub>(CPointEntity)</sub></small>
*** '''[[CSceneEntity]]''' <small><sub>(CPointEntity)</sub></small>

Revision as of 00:18, 26 March 2022

Point Entities
Players / NPCs / Objects
Items (Cosmetics / Weapons)
Projectiles
Logic
Game Logic
Physics
Particles / Effects
Miscellaneous
Pickups
Props
Resources
Brush Entities
Temporary Entities