CTrainingModeLogic: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]''' '''...")
 
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== Overview ==
== Overview ==
...
Handles logic for training mode; the entity does not function properly in multiplayer.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_gamerules.h /game/shared/tf/tf_gamerules.h]'''
Line 10: Line 10:
**'''[[CPointEntity]]'''
**'''[[CPointEntity]]'''
***'''CTrainingModeLogic'''
***'''CTrainingModeLogic'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CTrainingModeLogic
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputEndTraining'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputForcePlayerSpawnAsClassOutput'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputForcePlayerSwapToWeapon'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputHideTrainingHUD'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputKickAllBots'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputPlaySoundOnPlayer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetNextMap'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputShowTrainingHUD'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputShowTrainingMsg'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputShowTrainingObjective'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputWaitForTimerOrKeypress'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nextMapName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnBotDied'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerBuiltOutsideSuggestedArea'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerDetonateBuilding'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerDied'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsDemoman'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsEngineer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsHeavy'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsMedic'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsPyro'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsScout'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsSniper'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsSoldier'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSpawnAsSpy'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotBuilding'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotMelee'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotPDA'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotPrimary'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotSecondary'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 16:01, 10 July 2022

Overview[edit | edit source]

Handles logic for training mode; the entity does not function properly in multiplayer.

Source location : /game/shared/tf/tf_gamerules.h

Linked Entity : tf_logic_training_mode

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CTrainingModeLogic
Name Type Description
InputEndTraining
InputForcePlayerSpawnAsClassOutput
InputForcePlayerSwapToWeapon
InputHideTrainingHUD
InputKickAllBots
InputPlaySoundOnPlayer
InputSetNextMap
InputShowTrainingHUD
InputShowTrainingMsg
InputShowTrainingObjective
InputWaitForTimerOrKeypress
m_nextMapName
m_outputOnBotDied
m_outputOnPlayerBuiltOutsideSuggestedArea
m_outputOnPlayerDetonateBuilding
m_outputOnPlayerDied
m_outputOnPlayerSpawnAsDemoman
m_outputOnPlayerSpawnAsEngineer
m_outputOnPlayerSpawnAsHeavy
m_outputOnPlayerSpawnAsMedic
m_outputOnPlayerSpawnAsPyro
m_outputOnPlayerSpawnAsScout
m_outputOnPlayerSpawnAsSniper
m_outputOnPlayerSpawnAsSoldier
m_outputOnPlayerSpawnAsSpy
m_outputOnPlayerSwappedToWeaponSlotBuilding
m_outputOnPlayerSwappedToWeaponSlotMelee
m_outputOnPlayerSwappedToWeaponSlotPDA
m_outputOnPlayerSwappedToWeaponSlotPrimary
m_outputOnPlayerSwappedToWeaponSlotSecondary