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| **'''[[CPointEntity]]''' | | **'''[[CPointEntity]]''' |
| ***'''CTrainingModeLogic''' | | ***'''CTrainingModeLogic''' |
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| == Entity DataMaps ==
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
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| |+CTrainingModeLogic
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''InputEndTraining'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputForcePlayerSpawnAsClassOutput'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputForcePlayerSwapToWeapon'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputHideTrainingHUD'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputKickAllBots'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputPlaySoundOnPlayer'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputSetNextMap'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputShowTrainingHUD'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputShowTrainingMsg'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputShowTrainingObjective'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''InputWaitForTimerOrKeypress'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_nextMapName'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnBotDied'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerBuiltOutsideSuggestedArea'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerDetonateBuilding'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerDied'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsDemoman'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsEngineer'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsHeavy'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsMedic'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsPyro'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsScout'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsSniper'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsSoldier'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSpawnAsSpy'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotBuilding'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotMelee'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotPDA'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotPrimary'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_outputOnPlayerSwappedToWeaponSlotSecondary'''
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| | style="width: 15%;" |
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| | style="width: 35%;" |
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| |}
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