CTimerEntity: Difference between revisions

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***'''[[CLogicalEntity]]'''
***'''[[CLogicalEntity]]'''
****'''CTimerEntity'''
****'''CTimerEntity'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CTimerEntity
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputAddToTimer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputFireTimer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputRefireTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputResetTimer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSubtractFromTimer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnTimer'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnTimerHigh'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnTimerLow'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bUpDownState'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flLowerRandomBound'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flRefireTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flUpperRandomBound'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iUseRandomTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Revision as of 23:17, 27 March 2022

Overview

...

Source location : /game/server/logicentities.cpp

Linked Entity : logic_timer

Class Structure

Entity DataMaps

CTimerEntity
Name Type Description
InputAddToTimer
InputDisable
InputEnable
InputFireTimer
InputRefireTime
InputResetTimer
InputSubtractFromTimer
InputToggle
m_OnTimer
m_OnTimerHigh
m_OnTimerLow
m_bUpDownState
m_flLowerRandomBound
m_flRefireTime
m_flUpperRandomBound
m_iDisabled
m_iUseRandomTime