CTeamRoundTimer: Difference between revisions

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'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/teamplay_round_timer.h /game/shared/teamplay_round_timer.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/team_round_timer team_round_timer]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''CTeamRoundTimer'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CTeamRoundTimer  
|+CTeamRoundTimer  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 84: Line 79:
| style="width: 50%;" |'''m_flTotalTime'''
| style="width: 50%;" |'''m_flTotalTime'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CTeamRoundTimer
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CTeamRoundTimerRoundTimerSetupThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CTeamRoundTimerRoundTimerThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputAddTeamTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputAddTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputAutoCountdown'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputPause'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputRestart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputResume'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputRoundSpawn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetMaxTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetSetupTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputShowInHUD'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On10SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On1MinRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On1SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On2MinRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On2SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On30SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On3MinRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On3SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On4MinRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On4SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On5MinRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_On5SecRemain'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnFinished'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnRoundStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnSetupFinished'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnSetupStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bAutoCountdown'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bIsDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bResetTimeOnRoundStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bShowInHUD'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bShowTimeRemaining'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bStartPaused'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nSetupTimeLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nTimerInitialLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nTimerMaxLength'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 17:51, 24 March 2022

Overview[edit | edit source]

...

Source location : /game/shared/teamplay_round_timer.h

Linked Entity : team_round_timer

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTeamRoundTimer
Name Type Description
m_bTimerPaused Boolean
m_flTimeRemaining Float
m_flTimerEndTime Float
m_nTimerMaxLength Integer
m_bIsDisabled Boolean
m_bShowInHUD Boolean
m_nTimerLength Integer
m_nTimerInitialLength Integer
m_bAutoCountdown Boolean
m_nSetupTimeLength Integer
m_nState Integer
m_bStartPaused Boolean
m_bShowTimeRemaining Boolean
m_bStopWatchTimer Boolean
m_bInCaptureWatchState Boolean
m_flTotalTime Float

Entity DataMaps[edit | edit source]

CTeamRoundTimer
Name Type Description
CTeamRoundTimerRoundTimerSetupThink
CTeamRoundTimerRoundTimerThink
InputAddTeamTime
InputAddTime
InputAutoCountdown
InputDisable
InputEnable
InputPause
InputRestart
InputResume
InputRoundSpawn
InputSetMaxTime
InputSetSetupTime
InputSetTime
InputShowInHUD
m_On10SecRemain
m_On1MinRemain
m_On1SecRemain
m_On2MinRemain
m_On2SecRemain
m_On30SecRemain
m_On3MinRemain
m_On3SecRemain
m_On4MinRemain
m_On4SecRemain
m_On5MinRemain
m_On5SecRemain
m_OnFinished
m_OnRoundStart
m_OnSetupFinished
m_OnSetupStart
m_bAutoCountdown
m_bIsDisabled
m_bResetTimeOnRoundStart
m_bShowInHUD
m_bShowTimeRemaining
m_bStartPaused
m_nSetupTimeLength
m_nTimerInitialLength
m_nTimerMaxLength