CTFWeaponBase: Difference between revisions

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== Overview ==
...


'''Source location : ...'''
'''Linked entity : ...'''
==[[SendProps|Class Structure]]==
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
|+CTFWeaponBase
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''m_bLowered'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bResetParity'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iReloadMode'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bReloadedThroughAnimEvent'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisguiseWeapon'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |LocalActiveTFWeaponData
|-
| style="width: 50%;" |'''m_flLastCritCheckTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flReloadPriorNextFire'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flLastFireTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flEffectBarRegenTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flObservedCritChance'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|}
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |NonLocalTFWeaponData
|}
|-
| style="width: 50%;" |'''m_flEnergy'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hExtraWearable'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hExtraWearableViewModel'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bBeingRepurposedForTaunt'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nKillComboClass'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nKillComboCount'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flInspectAnimEndTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nInspectStage'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iConsecutiveShots'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|}

Revision as of 23:03, 2 February 2022

Overview

...

Source location : ...

Linked entity : ...

Class Structure

SendProps

CTFWeaponBase
Name Type Description
m_bLowered Boolean
m_bResetParity Boolean
m_iReloadMode Integer
m_bReloadedThroughAnimEvent Boolean
m_bDisguiseWeapon Boolean
LocalActiveTFWeaponData
m_flLastCritCheckTime Float
m_flReloadPriorNextFire Float
m_flLastFireTime Float
m_flEffectBarRegenTime Float
m_flObservedCritChance Float
NonLocalTFWeaponData
m_flEnergy Float
m_hExtraWearable Integer
m_hExtraWearableViewModel Integer
m_bBeingRepurposedForTaunt Boolean
m_nKillComboClass Integer
m_nKillComboCount Integer
m_flInspectAnimEndTime Float
m_nInspectStage Integer
m_iConsecutiveShots Integer