CTFWeaponBase: Difference between revisions

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== Overview ==
The base class for TF2 weapons.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_weaponbase.h /game/shared/tf/tf_weaponbase.h]'''
'''Linked entity : [https://developer.valvesoftware.com/wiki/Tf_weapon_base tf_weapon_base]'''
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
***'''[[CEconEntity]]'''
****'''[[CBaseCombatWeapon]]'''
*****'''CTFWeaponBase'''
== SendProps==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CTFWeaponBase
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''m_bLowered'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bResetParity'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iReloadMode'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bReloadedThroughAnimEvent'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisguiseWeapon'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |LocalActiveTFWeaponData
|-
| style="width: 50%;" |'''m_flLastCritCheckTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flReloadPriorNextFire'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flLastFireTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flEffectBarRegenTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flObservedCritChance'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|}
|-
| colspan="3" style="padding: 0; margin: 0;" |
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="3" |NonLocalTFWeaponData
|}
|-
| style="width: 50%;" |'''m_flEnergy'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hExtraWearable'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hExtraWearableViewModel'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bBeingRepurposedForTaunt'''
| style="width: 15%;" |Boolean
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nKillComboClass'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nKillComboCount'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flInspectAnimEndTime'''
| style="width: 15%;" |Float
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nInspectStage'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iConsecutiveShots'''
| style="width: 15%;" |Integer
| style="width: 35%;" |
|}
== Entity DataMaps==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CTFWeaponBase
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CTFWeaponBaseFallThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nCustomViewmodelModelIndex'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 08:52, 8 March 2023

Overview[edit | edit source]

The base class for TF2 weapons.

Source location : /game/shared/tf/tf_weaponbase.h

Linked entity : tf_weapon_base

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTFWeaponBase
Name Type Description
m_bLowered Boolean
m_bResetParity Boolean
m_iReloadMode Integer
m_bReloadedThroughAnimEvent Boolean
m_bDisguiseWeapon Boolean
LocalActiveTFWeaponData
m_flLastCritCheckTime Float
m_flReloadPriorNextFire Float
m_flLastFireTime Float
m_flEffectBarRegenTime Float
m_flObservedCritChance Float
NonLocalTFWeaponData
m_flEnergy Float
m_hExtraWearable Integer
m_hExtraWearableViewModel Integer
m_bBeingRepurposedForTaunt Boolean
m_nKillComboClass Integer
m_nKillComboCount Integer
m_flInspectAnimEndTime Float
m_nInspectStage Integer
m_iConsecutiveShots Integer

Entity DataMaps[edit | edit source]

CTFWeaponBase
Name Type Description
CTFWeaponBaseFallThink
m_nCustomViewmodelModelIndex