CTFRagdoll: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 22: Line 22:
|'''m_vecRagdollOrigin'''
|'''m_vecRagdollOrigin'''
|Vector
|Vector
|
|The point in space at which the ragdoll was spawned (not where the client's view of it currently is).
|-
|-
|'''m_iPlayerIndex'''
|'''m_iPlayerIndex'''
|Integer
|Integer
|
|The index of the player that the ragdoll was for.
|-
|-
|'''m_vecForce'''
|'''m_vecForce'''
Line 34: Line 34:
|'''m_vecRagdollVelocity'''
|'''m_vecRagdollVelocity'''
|Vector
|Vector
|
|The velocity of the player when the ragdoll was spawned.
|-
|-
|'''m_nForceBone'''
|'''m_nForceBone'''
Line 42: Line 42:
|'''m_bGib'''
|'''m_bGib'''
|Boolean
|Boolean
|
|Whether or not the player (and by extension the ragdoll) gibbed (exploded).
|-
|-
|'''m_bBurning'''
|'''m_bBurning'''
|Boolean
|Boolean
|
|Whether or not the ragdoll is burning.
|-
|-
|'''m_bElectrocuted'''
|'''m_bElectrocuted'''
|Boolean
|Boolean
|
|Whether or not the ragdoll was spawned due to a player death from energy weapons. (Neon Annihilator vs wet player, Cow Mangler, etc)
|-
|-
|'''m_bFeignDeath'''
|'''m_bFeignDeath'''
|Boolean
|Boolean
|
|Whether or not the ragdoll was spawned from a Spy using the Dead Ringer.
|-
|-
|'''m_bWasDisguised'''
|'''m_bWasDisguised'''
Line 66: Line 66:
|'''m_bOnGround'''
|'''m_bOnGround'''
|Boolean
|Boolean
|
|Whether or not the player was walking (on the ground) when the ragdoll was spawned. (Whether or not the client's view of the ragdoll is off the ground is irrelevant)
|-
|-
|'''m_bCloaked'''
|'''m_bCloaked'''
|Boolean
|Boolean
|
|Whether or not the ragdoll is cloaked.
|-
|-
|'''m_iDamageCustom'''
|'''m_iDamageCustom'''
|Integer
|Integer
|The type of damage that killed the ragdoll's associated player.
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
! colspan="1" |Values
|-
|
|
* 0 - TF_DMG_CUSTOM_NONE
* 1 - TF_DMG_CUSTOM_HEADSHOT
* 2 - TF_DMG_CUSTOM_BACKSTAB
* 3 - TF_DMG_CUSTOM_BURNING
* 4 - TF_DMG_WRENCH_FIX
* 5 - TF_DMG_CUSTOM_MINIGUN
* 6 - TF_DMG_CUSTOM_SUICIDE
* 7 - TF_DMG_CUSTOM_TAUNTATK_HADOUKEN
* 8 - TF_DMG_CUSTOM_BURNING_FLARE
* 9 - TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON
* 10 - TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM
* 11 - TF_DMG_CUSTOM_PENETRATE_MY_TEAM
* 12 - TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS
* 13 - TF_DMG_CUSTOM_TAUNTATK_FENCING
* 14 - TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE
* 15 - TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB
* 16 - TF_DMG_CUSTOM_TELEFRAG
* 17 - TF_DMG_CUSTOM_BURNING_ARROW
* 18 - TF_DMG_CUSTOM_FLYINGBURN
* 19 - TF_DMG_CUSTOM_PUMPKIN_BOMB
* 20 - TF_DMG_CUSTOM_DECAPITATION
* 21 - TF_DMG_CUSTOM_TAUNTATK_GRENADE
* 22 - TF_DMG_CUSTOM_BASEBALL
* 23 - TF_DMG_CUSTOM_CHARGE_IMPACT
* 24 - TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING
* 25 - TF_DMG_CUSTOM_AIR_STICKY_BURST
* 26 - TF_DMG_CUSTOM_DEFENSIVE_STICKY
* 27 - TF_DMG_CUSTOM_PICKAXE
* 28 - TF_DMG_CUSTOM_ROCKET_DIRECTHIT
* 29 - TF_DMG_CUSTOM_TAUNTATK_UBERSLICE
* 30 - TF_DMG_CUSTOM_PLAYER_SENTRY
* 31 - TF_DMG_CUSTOM_STANDARD_STICKY
* 32 - TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT
* 33 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH
* 34 - TF_DMG_CUSTOM_BLEEDING
* 35 - TF_DMG_CUSTOM_GOLD_WRENCH
* 36 - TF_DMG_CUSTOM_CARRIED_BUILDING
* 37 - TF_DMG_CUSTOM_COMBO_PUNCH
* 38 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL
* 39 - TF_DMG_CUSTOM_FISH_KILL
* 40 - TF_DMG_CUSTOM_TRIGGER_HURT
* 41 - TF_DMG_CUSTOM_DECAPITATION_BOSS
* 42 - TF_DMG_CUSTOM_STICKBOMB_EXPLOSION
* 43 - TF_DMG_CUSTOM_AEGIS_ROUND
* 44 - TF_DMG_CUSTOM_FLARE_EXPLOSION
* 45 - TF_DMG_CUSTOM_BOOTS_STOMP
* 46 - TF_DMG_CUSTOM_PLASMA
* 47 - TF_DMG_CUSTOM_PLASMA_CHARGED
* 48 - TF_DMG_CUSTOM_PLASMA_GIB
* 49 - TF_DMG_CUSTOM_PRACTICE_STICKY
* 50 - TF_DMG_CUSTOM_EYEBALL_ROCKET
* 51 - TF_DMG_CUSTOM_HEADSHOT_DECAPITATION
* 52 - TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON
* 53 - TF_DMG_CUSTOM_FLARE_PELLET
* 54 - TF_DMG_CUSTOM_CLEAVER
* 55 - TF_DMG_CUSTOM_CLEAVER_CRIT
* 56 - TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH
* 57 - TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB
* 58 - TF_DMG_CUSTOM_MERASMUS_GRENADE
* 59 - TF_DMG_CUSTOM_MERASMUS_ZAP
* 60 - TF_DMG_CUSTOM_MERASMUS_DECAPITATION
* 61 - TF_DMG_CUSTOM_CANNONBALL_PUSH
* 62 - TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF
* 63 - TF_DMG_CUSTOM_THROWABLE
* 64 - TF_DMG_CUSTOM_THROWABLE_KILL
* 65 - TF_DMG_CUSTOM_SPELL_TELEPORT
* 66 - TF_DMG_CUSTOM_SPELL_SKELETON
* 67 - TF_DMG_CUSTOM_SPELL_MIRV
* 68 - TF_DMG_CUSTOM_SPELL_METEOR
* 69 - TF_DMG_CUSTOM_SPELL_LIGHTNING
* 70 - TF_DMG_CUSTOM_SPELL_FIREBALL
* 71 - TF_DMG_CUSTOM_SPELL_MONOCULUS
* 72 - TF_DMG_CUSTOM_SPELL_BLASTJUMP
* 73 - TF_DMG_CUSTOM_SPELL_BATS
* 74 - TF_DMG_CUSTOM_SPELL_TINY
* 75 - TF_DMG_CUSTOM_KART
* 76 - TF_DMG_CUSTOM_GIANT_HAMMER
* 77 - TF_DMG_CUSTOM_RUNE_REFLECT
|}
|-
|-
|'''m_iTeam'''
|'''m_iTeam'''

Revision as of 20:34, 10 April 2022

Overview

Ragdolls in TF2 are instances of this class.

Source location : /game/server/tf/tf_player.cpp

Linked entity : tf_ragdoll

Class Structure

SendProps

CTFRagdoll
Name Type Description
m_vecRagdollOrigin Vector The point in space at which the ragdoll was spawned (not where the client's view of it currently is).
m_iPlayerIndex Integer The index of the player that the ragdoll was for.
m_vecForce Vector
m_vecRagdollVelocity Vector The velocity of the player when the ragdoll was spawned.
m_nForceBone Integer
m_bGib Boolean Whether or not the player (and by extension the ragdoll) gibbed (exploded).
m_bBurning Boolean Whether or not the ragdoll is burning.
m_bElectrocuted Boolean Whether or not the ragdoll was spawned due to a player death from energy weapons. (Neon Annihilator vs wet player, Cow Mangler, etc)
m_bFeignDeath Boolean Whether or not the ragdoll was spawned from a Spy using the Dead Ringer.
m_bWasDisguised Boolean
m_bBecomeAsh Boolean
m_bOnGround Boolean Whether or not the player was walking (on the ground) when the ragdoll was spawned. (Whether or not the client's view of the ragdoll is off the ground is irrelevant)
m_bCloaked Boolean Whether or not the ragdoll is cloaked.
m_iDamageCustom Integer The type of damage that killed the ragdoll's associated player.
Values
  • 0 - TF_DMG_CUSTOM_NONE
  • 1 - TF_DMG_CUSTOM_HEADSHOT
  • 2 - TF_DMG_CUSTOM_BACKSTAB
  • 3 - TF_DMG_CUSTOM_BURNING
  • 4 - TF_DMG_WRENCH_FIX
  • 5 - TF_DMG_CUSTOM_MINIGUN
  • 6 - TF_DMG_CUSTOM_SUICIDE
  • 7 - TF_DMG_CUSTOM_TAUNTATK_HADOUKEN
  • 8 - TF_DMG_CUSTOM_BURNING_FLARE
  • 9 - TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON
  • 10 - TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM
  • 11 - TF_DMG_CUSTOM_PENETRATE_MY_TEAM
  • 12 - TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS
  • 13 - TF_DMG_CUSTOM_TAUNTATK_FENCING
  • 14 - TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE
  • 15 - TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB
  • 16 - TF_DMG_CUSTOM_TELEFRAG
  • 17 - TF_DMG_CUSTOM_BURNING_ARROW
  • 18 - TF_DMG_CUSTOM_FLYINGBURN
  • 19 - TF_DMG_CUSTOM_PUMPKIN_BOMB
  • 20 - TF_DMG_CUSTOM_DECAPITATION
  • 21 - TF_DMG_CUSTOM_TAUNTATK_GRENADE
  • 22 - TF_DMG_CUSTOM_BASEBALL
  • 23 - TF_DMG_CUSTOM_CHARGE_IMPACT
  • 24 - TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING
  • 25 - TF_DMG_CUSTOM_AIR_STICKY_BURST
  • 26 - TF_DMG_CUSTOM_DEFENSIVE_STICKY
  • 27 - TF_DMG_CUSTOM_PICKAXE
  • 28 - TF_DMG_CUSTOM_ROCKET_DIRECTHIT
  • 29 - TF_DMG_CUSTOM_TAUNTATK_UBERSLICE
  • 30 - TF_DMG_CUSTOM_PLAYER_SENTRY
  • 31 - TF_DMG_CUSTOM_STANDARD_STICKY
  • 32 - TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT
  • 33 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH
  • 34 - TF_DMG_CUSTOM_BLEEDING
  • 35 - TF_DMG_CUSTOM_GOLD_WRENCH
  • 36 - TF_DMG_CUSTOM_CARRIED_BUILDING
  • 37 - TF_DMG_CUSTOM_COMBO_PUNCH
  • 38 - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL
  • 39 - TF_DMG_CUSTOM_FISH_KILL
  • 40 - TF_DMG_CUSTOM_TRIGGER_HURT
  • 41 - TF_DMG_CUSTOM_DECAPITATION_BOSS
  • 42 - TF_DMG_CUSTOM_STICKBOMB_EXPLOSION
  • 43 - TF_DMG_CUSTOM_AEGIS_ROUND
  • 44 - TF_DMG_CUSTOM_FLARE_EXPLOSION
  • 45 - TF_DMG_CUSTOM_BOOTS_STOMP
  • 46 - TF_DMG_CUSTOM_PLASMA
  • 47 - TF_DMG_CUSTOM_PLASMA_CHARGED
  • 48 - TF_DMG_CUSTOM_PLASMA_GIB
  • 49 - TF_DMG_CUSTOM_PRACTICE_STICKY
  • 50 - TF_DMG_CUSTOM_EYEBALL_ROCKET
  • 51 - TF_DMG_CUSTOM_HEADSHOT_DECAPITATION
  • 52 - TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON
  • 53 - TF_DMG_CUSTOM_FLARE_PELLET
  • 54 - TF_DMG_CUSTOM_CLEAVER
  • 55 - TF_DMG_CUSTOM_CLEAVER_CRIT
  • 56 - TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH
  • 57 - TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB
  • 58 - TF_DMG_CUSTOM_MERASMUS_GRENADE
  • 59 - TF_DMG_CUSTOM_MERASMUS_ZAP
  • 60 - TF_DMG_CUSTOM_MERASMUS_DECAPITATION
  • 61 - TF_DMG_CUSTOM_CANNONBALL_PUSH
  • 62 - TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF
  • 63 - TF_DMG_CUSTOM_THROWABLE
  • 64 - TF_DMG_CUSTOM_THROWABLE_KILL
  • 65 - TF_DMG_CUSTOM_SPELL_TELEPORT
  • 66 - TF_DMG_CUSTOM_SPELL_SKELETON
  • 67 - TF_DMG_CUSTOM_SPELL_MIRV
  • 68 - TF_DMG_CUSTOM_SPELL_METEOR
  • 69 - TF_DMG_CUSTOM_SPELL_LIGHTNING
  • 70 - TF_DMG_CUSTOM_SPELL_FIREBALL
  • 71 - TF_DMG_CUSTOM_SPELL_MONOCULUS
  • 72 - TF_DMG_CUSTOM_SPELL_BLASTJUMP
  • 73 - TF_DMG_CUSTOM_SPELL_BATS
  • 74 - TF_DMG_CUSTOM_SPELL_TINY
  • 75 - TF_DMG_CUSTOM_KART
  • 76 - TF_DMG_CUSTOM_GIANT_HAMMER
  • 77 - TF_DMG_CUSTOM_RUNE_REFLECT
m_iTeam Integer
m_iClass Integer
m_hRagWearables
lengthproxy
lengthprop8 Integer
000 Integer
001 Integer
002 Integer
003 Integer
004 Integer
005 Integer
006 Integer
007 Integer
m_bGoldRagdoll Boolean
m_bIceRagdoll Boolean
m_bCritOnHardHit Boolean
m_flHeadScale Float
m_flTorsoScale Float
m_flHandScale Float