CTEParticleSystem: Difference between revisions

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| style="width: 50%;" |'''m_vecOrigin[0]'''
| style="width: 50%;" |'''m_vecOrigin[0]'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
| style="width: 35%;" |The x value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead
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|-
| style="width: 50%;" |'''m_vecOrigin[1]'''
| style="width: 50%;" |'''m_vecOrigin[1]'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
| style="width: 35%;" |The y value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead
|-
|-
| style="width: 50%;" |'''m_vecOrigin[2]'''
| style="width: 50%;" |'''m_vecOrigin[2]'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
| style="width: 35%;" |The z value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead
|}
|}

Latest revision as of 01:14, 25 November 2022

Overview[edit | edit source]

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Source location : /game/server/te_particlesystem.h

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTEParticleSystem
Name Type Description
m_vecOrigin[0] Float The x value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead
m_vecOrigin[1] Float The y value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead
m_vecOrigin[2] Float The z value for the positional origin of this entity. When defining table values for a tempent you can simply use m_vecOrigin with a Vector instead