CTEGaussExplosion: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
                                 m_nType=0,
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
</pre>[[File:CTEGaussExplosion.mp4|border|640x640px]]
</pre>
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+Particle Preview
|-
|[[File:CTEGaussExplosion.mp4|border|640x640px]]
|}
 


==[[SendProps|Class Structure]]==
==[[SendProps|Class Structure]]==

Revision as of 22:50, 27 November 2022

Overview

...

Source location : /game/server/hl2/gaussexplosion.cpp

tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0),
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
Particle Preview


Class Structure

SendProps

CTEGaussExplosion
Name Type Description
m_nType Integer
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)