CTEGaussExplosion: Difference between revisions

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                                 m_nType=0,
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
</pre>[[File:CTEGaussExplosion.mp4|border|640x640px]]
</pre>


==[[SendProps|Class Structure]]==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+Preview
|-
|[[File:CTEGaussExplosion.mp4|border|center|640x360px]]
|}
 
==[[Classes|Class Structure]]==
*'''[[CBaseTempEntity]]'''
*'''[[CBaseTempEntity]]'''
**'''[[CTEParticleSystem]]'''
**'''[[CTEParticleSystem]]'''

Latest revision as of 23:06, 27 November 2022

Overview[edit | edit source]

...

Source location : /game/server/hl2/gaussexplosion.cpp

tempents.Send("GaussExplosion", {m_vecOrigin=Vector(0, 0, 0),
                                 m_nType=0,
                                 m_vecDirection=Vector(0, 0, 0)}, nil);
Preview

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTEGaussExplosion
Name Type Description
m_nType Integer
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)