Editing CTEDynamicLight

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| style="width: 50%;" |'''m_vecOrigin'''
| style="width: 50%;" |'''m_vecOrigin'''
| style="width: 15%;" |Vector
| style="width: 15%;" |Vector
| style="width: 35%;" |The origin of the light
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''r'''
| style="width: 50%;" |'''r'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |The red value
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''g'''
| style="width: 50%;" |'''g'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |The green value
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''b'''
| style="width: 50%;" |'''b'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |The blue value
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''exponent'''
| style="width: 50%;" |'''exponent'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |The brightness. 1 - 10 is a good range, past around the 20 mark the light begins to cease to function properly.
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_fRadius'''
| style="width: 50%;" |'''m_fRadius'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |The radius or range in Hammer Units that the light casts
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_fTime'''
| style="width: 50%;" |'''m_fTime'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |How long in seconds this light will remain on
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_fDecay'''
| style="width: 50%;" |'''m_fDecay'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |How fast should this light fade away (does not interact with or consider m_fTime). Specifying a negative value does not make the light "grow"
| style="width: 35%;" |
|}
|}
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