CTEDust: Difference between revisions

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| style="width: 50%;" |'''m_vecDirection'''
| style="width: 50%;" |'''m_vecDirection'''
| style="width: 15%;" |Vector
| style="width: 15%;" |Vector
| style="width: 35%;" |The direction the particle will emit towards
| style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector)
|}
|}

Revision as of 22:07, 27 November 2022

Overview

A dust puff particle, it can be quite hard to see when m_flSize is high.

Source location : /game/server/func_dust.cpp

tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0),
                       m_flSize=20,
                       m_flSpeed=10,
                       m_vecDirection=Vector(0, 0, 0)}, nil);

Class Structure

SendProps

CTEDust
Name Type Description
m_flSize Float The size of the particle
m_flSpeed Float
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)