Editing CTEDust
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Latest revision | Your text | ||
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== Overview == | == Overview == | ||
A dust puff particle, it can be quite hard to see when m_flSize is high. | A dust puff particle, it can be quite hard to see at when m_flSize is high. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]''' | ||
<pre> | <pre> | ||
tempents.Send("Dust", {m_vecOrigin= | tempents.Send("Dust", {m_vecOrigin=origin, | ||
m_flSize=20, | m_flSize=20, | ||
m_flSpeed=10, | m_flSpeed=10, | ||
m_vecDirection=Vector(0, 0, 0)}, nil); | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</pre> | </pre> | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
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| style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | | style="width: 35%;" |The direction the particle will emit towards | ||
|} | |} |