Editing CTEDust

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== Overview ==
== Overview ==
A dust puff particle, it can be quite hard to see when m_flSize is high.
A dust puff particle, it can be quite hard to see at when m_flSize is high.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]'''


<pre>
<pre>
tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0),
tempents.Send("Dust", {m_vecOrigin=origin,
                       m_flSize=20,
                       m_flSize=20,
                       m_flSpeed=10,
                       m_flSpeed=10,
                       m_vecDirection=Vector(0, 0, 0)}, nil);
                       m_vecDirection=Vector(0, 0, 0)}, nil);
</pre>
</pre>
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+Preview
|-
|[[File:CTEDust.mp4|border|center|640x360px]]
|}


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
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| style="width: 50%;" |'''m_vecDirection'''
| style="width: 50%;" |'''m_vecDirection'''
| style="width: 15%;" |Vector
| style="width: 15%;" |Vector
| style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector)
| style="width: 35%;" |The direction the particle will emit towards
|}
|}
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