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| == Overview ==
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| A dust puff particle, it can be quite hard to see when m_flSize is high.
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| '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/func_dust.cpp /game/server/func_dust.cpp]'''
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|
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| <pre>
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| tempents.Send("Dust", {m_vecOrigin=Vector(0, 0, 0),
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| m_flSize=20,
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| m_flSpeed=10,
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| m_vecDirection=Vector(0, 0, 0)}, nil);
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| </pre>
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|
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
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| |+Preview
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| |-
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| |[[File:CTEDust.mp4|border|center|640x360px]]
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| |}
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|
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| ==[[Classes|Class Structure]]==
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| *'''[[CBaseTempEntity]]'''
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| **'''[[CTEParticleSystem]]'''
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| ***'''CTEDust'''
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|
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| == SendProps ==
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| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
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| |+CTEDust
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| ! style="width: 50%; background-color: #303030; color: white" |Name
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| ! style="width: 15%; background-color: #303030; color: white" |Type
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| ! style="width: 35%; background-color: #303030; color: white" |Description
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| |-
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| | style="width: 50%;" |'''m_flSize'''
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| | style="width: 15%;" |Float
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| | style="width: 35%;" |The size of the particle
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| |-
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| | style="width: 50%;" |'''m_flSpeed'''
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| | style="width: 15%;" |Float
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| | style="width: 35%;" |
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| |-
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| | style="width: 50%;" |'''m_vecDirection'''
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| | style="width: 15%;" |Vector
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| | style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector)
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| |}
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