CTEBloodStream: Difference between revisions

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                               a=255,
                               a=255,
                               m_nAmount=100,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 0, 0)}, nil);
                               m_vecDirection=Vector(0, 90, 0)}, nil);
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</pre>
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+Preview
|-
|[[File:CTEBloodStream.mp4|border|center|640x360px]]
|}


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
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| style="width: 50%;" |'''m_vecDirection'''
| style="width: 50%;" |'''m_vecDirection'''
| style="width: 15%;" |Vector
| style="width: 15%;" |Vector
| style="width: 35%;" |The direction this particle will emit towards
| style="width: 35%;" |A positional vector for the direction this particle will emit towards (Not an angular vector)
|-
|-
| style="width: 50%;" |'''r'''
| style="width: 50%;" |'''r'''

Latest revision as of 23:07, 27 November 2022

Overview[edit | edit source]

A blood particle trail, the texture of which seems to be missing as it uses the missing texture purple and black.

Source location : /game/server/te_bloodstream.cpp

tempents.Send("Blood Stream", {m_vecOrigin=Vector(0, 0, 0),
                               r=255,
                               g=0,
                               b=0,
                               a=255,
                               m_nAmount=100,
                               m_vecDirection=Vector(0, 90, 0)}, nil);
Preview

Class Structure[edit | edit source]

SendProps[edit | edit source]

CTEBloodStream
Name Type Description
m_vecDirection Vector A positional vector for the direction this particle will emit towards (Not an angular vector)
r Integer The red color value
g Integer The green color value
b Integer The blue color value
a Integer The alpha value (transparency)
m_nAmount Integer How much should be emitted