Editing CTEBloodStream
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Latest revision | Your text | ||
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== Overview == | == Overview == | ||
A blood particle | A blood particle entity, the texture of which seems to be missing as it uses the missing texture purple and black. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/te_bloodstream.cpp /game/server/te_bloodstream.cpp]''' | ||
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a=255, | a=255, | ||
m_nAmount=100, | m_nAmount=100, | ||
m_vecDirection=Vector(0, | m_vecDirection=Vector(0, 0, 0)}, nil); | ||
</pre> | </pre> | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
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| style="width: 50%;" |'''m_vecDirection''' | | style="width: 50%;" |'''m_vecDirection''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | | style="width: 35%;" |The direction this particle will emit towards | ||
|- | |- | ||
| style="width: 50%;" |'''r''' | | style="width: 50%;" |'''r''' |