CSceneEntity

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Overview[edit | edit source]

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Source location : /game/server/sceneentity.cpp

VScript : Script_Functions#CSceneEntity

Linked Entity : logic_choreographed_scene

Class Structure[edit | edit source]

SendProps[edit | edit source]

CSceneEntity
Name Type Description
m_nSceneStringIndex Integer
m_bIsPlayingBack Boolean
m_bPaused Boolean
m_bMultiplayer Boolean
m_flForceClientTime Float
m_hActorList
lengthproxy
lengthprop16 Integer
000 Integer
001 Integer
002 Integer
003 Integer
004 Integer
005 Integer
006 Integer
007 Integer
008 Integer
009 Integer
010 Integer
011 Integer
012 Integer
013 Integer
014 Integer
015 Integer

Entity DataMaps[edit | edit source]

CSceneEntity
Name Type Description
InputCancelAtNextInterrupt
InputCancelPlayback
InputInterjectResponse
InputPausePlayback
InputPitchShiftPlayback
InputResumePlayback
InputScriptPlayerDeath
InputStartPlayback
InputStopWaitingForActor
InputTriggerEvent
InputSetTarget1
InputSetTarget2
InputSetTarget3
InputSetTarget4
InputSetTarget5
InputSetTarget6
InputSetTarget7
InputSetTarget8
m_BusyActor
m_OnCanceled
m_OnCompletion
m_OnStart
m_OnTrigger1
m_OnTrigger10
m_OnTrigger11
m_OnTrigger12
m_OnTrigger13
m_OnTrigger14
m_OnTrigger15
m_OnTrigger16
m_OnTrigger2
m_OnTrigger3
m_OnTrigger4
m_OnTrigger5
m_OnTrigger6
m_OnTrigger7
m_OnTrigger8
m_OnTrigger9
m_bAutomated
m_bBreakOnNonIdle
m_bCancelAtNextInterrupt
m_bCompletedEarly
m_bGenerated
m_bInterruptSceneFinished
m_bInterrupted
m_bInterruptedActorsScenes
m_bIsPlayingBack
m_bMultiplayer
m_bPaused
m_bPausedViaInput
m_bWaitingForActor
m_bWaitingForInterrupt
m_bWaitingForResumeScene
m_fPitch
m_flAutomationDelay
m_flAutomationTime
m_flCurrentTime
m_flForceClientTime
m_flFrameTime
m_hActivator
m_hActor
m_hActorList
m_hInterruptScene
m_hListManagers
m_hNotifySceneCompletion
m_hRemoveActorList
m_hTarget1
m_hTarget2
m_hTarget3
m_hTarget4
m_hTarget5
m_hTarget6
m_hTarget7
m_hTarget8
m_hWaitingForThisResumeScene
m_iPlayerDeathBehavior
m_iszResumeSceneFile
m_iszSceneFile
m_iszSoundName
m_iszTarget1
m_iszTarget2
m_iszTarget3
m_iszTarget4
m_iszTarget5
m_iszTarget6
m_iszTarget7
m_iszTarget8
m_nAutomatedAction
m_nInterruptCount