CPropVehicleDriveable

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Revision as of 02:29, 28 March 2022 by Mince (talk | contribs)
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Overview

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Source location : /game/server/vehicle_base.h

Linked Entity : prop_vehicle_driveable

Class Structure

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CPropVehicleDriveable
Name Type Description
m_hPlayer Integer
m_nSpeed Integer
m_nRPM Integer
m_flThrottle Float
m_nBoostTimeLeft Integer
m_nHasBoost Boolean
m_nScannerDisabledWeapons Boolean
m_nScannerDisabledVehicle Boolean
m_bEnterAnimOn Boolean
m_bExitAnimOn Boolean
m_bUnableToFire Boolean
m_vecEyeExitEndpoint Vector
m_bHasGun Boolean
m_vecGunCrosshair Vector

Entity DataMaps

CPropVehicleDriveable
Name Type Description
InputLock
InputTurnOff
InputTurnOn
InputUnlock
m_attack2axis
m_attackaxis
m_bEngineLocked
m_bEnterAnimOn
m_bExitAnimOn
m_bHasGun
m_bLocked
m_bUnableToFire
m_flMinimumSpeedToEnterExit
m_flThrottle
m_flTurnOffKeepUpright
m_hKeepUpright
m_hNPCDriver
m_hPlayer
m_nBoostTimeLeft
m_nHasBoost
m_nRPM
m_nScannerDisabledVehicle
m_nScannerDisabledWeapons
m_nSpeed
m_pServerVehicle
m_PassengerInfo
m_ViewSmoothing
bRunningEnterExit
bWasRunningAnim
flEnterExitDuration
flEnterExitStartTime
flFOV
vecAngleDiffMin
vecAngleDiffSaved
vecAnglesSaved
vecOriginSaved
m_chPreviousTextureType
m_flSpeedPercentage
m_flTurnDegrees
m_flVehicleVolume
m_hExitBlocker
m_iCurrentExitAnim
m_iSoundGear
m_lastSpeed
m_nNPCButtons
m_nPrevNPCButtons
m_pStateSound
m_pStateSoundFade
m_savedViewOffset
m_soundState
m_soundStateStartTime
m_vecCurrentExitEndPoint
m_vehicleSounds
crashSounds
iszSound
iszStateSounds
minStateTime
pGears
m_playerOff
m_playerOn
m_pressedAttack
m_pressedAttack2
m_vecEyeExitEndpoint
m_vecGunCrosshair