CPoseController: Difference between revisions

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== Overview ==
== Overview ==
...
Controls a [https://developer.valvesoftware.com/wiki/$poseparameter pose parameter] of a prop and cycles the pose clientside.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/point_posecontroller.h /game/shared/point_posecontroller.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/point_posecontroller point_posecontroller]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''CPoseController'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CPoseController  
|+CPoseController  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 98: Line 93:
| style="width: 50%;" |'''m_fFModAmplitude'''
| style="width: 50%;" |'''m_fFModAmplitude'''
| style="width: 15%;" |Float
| style="width: 15%;" |Float
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CPoseController
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CPoseControllerThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputGetFMod'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputRandomizeFMod'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetCycleFrequency'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetFModAmplitude'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetFModRate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetFModTimeOffset'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetFModType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetInterpolationTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetPoseParameterName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputSetPoseValue'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisablePropLookup'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bInterpolationWrap'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bPoseValueParity'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_chPoseIndex'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fCycleFrequency'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fFModAmplitude'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fFModRate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fFModTimeOffset'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fInterpolationTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_fPoseValue'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hProps'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszPoseParameterName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszPropName'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nFModType'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 16:12, 9 March 2023

Overview[edit | edit source]

Controls a pose parameter of a prop and cycles the pose clientside.

Source location : /game/shared/point_posecontroller.h

Linked Entity : point_posecontroller

Class Structure[edit | edit source]

SendProps[edit | edit source]

CPoseController
Name Type Description
m_hProps
000 Integer
001 Integer
002 Integer
003 Integer
m_chPoseIndex
000 Integer
001 Integer
002 Integer
003 Integer
m_bPoseValueParity Boolean
m_fPoseValue Float
m_fInterpolationTime Float
m_bInterpolationWrap Boolean
m_fCycleFrequency Float
m_nFModType Integer
m_fFModTimeOffset Float
m_fFModRate Float
m_fFModAmplitude Float

Entity DataMaps[edit | edit source]

CPoseController
Name Type Description
CPoseControllerThink
InputGetFMod
InputRandomizeFMod
InputSetCycleFrequency
InputSetFModAmplitude
InputSetFModRate
InputSetFModTimeOffset
InputSetFModType
InputSetInterpolationTime
InputSetPoseParameterName
InputSetPoseValue
m_bDisablePropLookup
m_bInterpolationWrap
m_bPoseValueParity
m_chPoseIndex
m_fCycleFrequency
m_fFModAmplitude
m_fFModRate
m_fFModTimeOffset
m_fInterpolationTime
m_fPoseValue
m_hProps
m_iszPoseParameterName
m_iszPropName
m_nFModType