CPointEntity: Difference between revisions

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== Overview ==
== Overview ==
...
A class for entities which are required to be networked to clients. Entities that inherit from this class only have a position, not a size.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/baseentity.h /game/server/baseentity.h]'''
 
'''Linked Entities :'''
*''' [https://developer.valvesoftware.com/wiki/info_player_start info_player_start]'''
*''' [https://developer.valvesoftware.com/wiki/info_landmark info_landmark]'''
*''' [https://developer.valvesoftware.com/wiki/info_teleport_destination info_teleport_destination]'''
*''' [https://developer.valvesoftware.com/wiki/logic_proximity logic_proximity]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''CPointEntity'''
**'''CPointEnitity'''

Latest revision as of 22:49, 25 March 2022

Overview[edit | edit source]

A class for entities which are required to be networked to clients. Entities that inherit from this class only have a position, not a size.

Source location : /game/server/baseentity.h

Class Structure[edit | edit source]