CPhysFixed: Difference between revisions

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== Overview ==
== Overview ==
...
Forces two physics objects to maintain their positions relative to one another.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.h /game/server/physconstraint.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.h /game/server/physconstraint.h]'''
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==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
<span style='color: red;'>'''MANUAL REVIEW REQUIRED'''</span>
*'''[[CBaseEntity]]'''
**'''[[CServerOnlyEntity]]'''
***'''[[CLogicalEntity]]'''
****'''[[CPhysConstraint]]'''
*****'''CPhysFixed'''

Latest revision as of 03:02, 14 July 2022

Overview[edit | edit source]

Forces two physics objects to maintain their positions relative to one another.

Source location : /game/server/physconstraint.h

Linked Entity : phys_constraint

Class Structure[edit | edit source]