CPhysBallSocket: Difference between revisions

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== Overview ==
== Overview ==
...
A physically simulated ball socket joint. The associated physics object(s) will rotate freely in 360 degree motion around the position of this entity.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]'''
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==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
<span style='color: red;'>'''MANUAL REVIEW REQUIRED'''</span>
*'''[[CBaseEntity]]'''
**'''[[CServerOnlyEntity]]'''
***'''[[CLogicalEntity]]'''
****'''[[CPhysConstraint]]'''
*****'''CPhysBallSocket'''

Latest revision as of 02:54, 14 July 2022

Overview[edit | edit source]

A physically simulated ball socket joint. The associated physics object(s) will rotate freely in 360 degree motion around the position of this entity.

Source location : /game/server/physconstraint.cpp

Linked Entity : phys_ballsocket

Class Structure[edit | edit source]