CPasstimeGun: Difference between revisions

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== Overview ==
== Overview ==
...
The weapon used to throw the Passtime JACK is an instance of this class.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/shared/tf/tf_weapon_passtime_gun.h /game/shared/tf/tf_weapon_passtime_gun.h]'''


'''Linked entity : ...'''
'''Linked entity : [https://developer.valvesoftware.com/wiki/tf_weapon_passtime_gun tf_weapon_passtime_gun]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CEconEntity]]'''
****'''[[CBaseFlex]]'''
****'''[[CBaseCombatWeapon]]'''
*****'''[[CBaseCombatCharacter]]'''
*****'''[[CTFWeaponBase]]'''
******'''[[CBasePlayer]]'''
******'''CPasstimeGun'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==

Latest revision as of 04:37, 19 February 2022

Overview[edit | edit source]

The weapon used to throw the Passtime JACK is an instance of this class.

Source location : /game/shared/tf/tf_weapon_passtime_gun.h

Linked entity : tf_weapon_passtime_gun

Class Structure[edit | edit source]

SendProps[edit | edit source]

CPasstimeGun
Name Type Description
m_eThrowState Integer
m_fChargeBeginTime Float