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| |'''m_iState''' | | |'''m_iState''' |
| |Integer | | |Integer |
| |What this teleporter is currently doing
| |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
| |
| ! colspan="1" |Values
| |
| |-
| |
| | | | | |
| * 0 - TELEPORTER_STATE_BUILDING // Building, not active yet
| |
| * 1 - TELEPORTER_STATE_IDLE // Does not have a matching teleporter yet
| |
| * 2 - TELEPORTER_STATE_READY // Found match, charged and ready
| |
| * 3 - TELEPORTER_STATE_SENDING // Teleporter entrance teleporting a player away
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| * 4 - TELEPORTER_STATE_RECEIVING // Teleporter exit receiving a teleported player, before any game events are handled
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| * 5 - TELEPORTER_STATE_RECEIVING_RELEASE // Fired immediately after TELEPORTER_STATE_RECEIVING, this handles game events and resets some teleporter variables
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| * 6 - TELEPORTER_STATE_RECHARGING // Waiting for recharge
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| * 7 - TELEPORTER_STATE_UPGRADING
| |
| |}
| |
| |- | | |- |
| |'''m_flRechargeTime''' | | |'''m_flRechargeTime''' |