CObjectDispenser: Difference between revisions

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== Overview ==
...


'''Source Location: /game/server/ai_basenpc.h'''
==[[SendProps|Class Structure]]==
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''CAI_BaseNPC'''
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
|+CObjectDispenser
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
|'''m_iState'''
|Integer
|
|-
|'''m_iAmmoMetal'''
|Integer
|
|-
|'''m_iMiniBombCounter'''
|Integer
|
|-
|'''healing_array_element'''
|Integer
|
|-
|'''"healing_array"'''
|Array
|
|}

Revision as of 01:06, 31 January 2022

Overview

...

Source Location: /game/server/ai_basenpc.h

Class Structure

SendProps

CObjectDispenser
Name Type Description
m_iState Integer
m_iAmmoMetal Integer
m_iMiniBombCounter Integer
healing_array_element Integer
"healing_array" Array