CFilterTFTeam: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]''' '''...")
 
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== Overview ==
== Overview ==
...
A filter specifically for Team Fortress which is identical to [[FilterTeam]] aside from the additional functionality of being able to be assigned to a control point.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/tf/tf_filters.cpp /game/server/tf/tf_filters.cpp]'''
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****'''[[CBaseFilter]]'''
****'''[[CBaseFilter]]'''
*****'''CFilterTFTeam'''
*****'''CFilterTFTeam'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CFilterTFTeam
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''InputRoundActivate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputRoundSpawn'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszControlPointName'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 18:38, 10 July 2022

Overview[edit | edit source]

A filter specifically for Team Fortress which is identical to FilterTeam aside from the additional functionality of being able to be assigned to a control point.

Source location : /game/server/tf/tf_filters.cpp

Linked Entity : filter_activator_tfteam

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CFilterTFTeam
Name Type Description
InputRoundActivate
InputRoundSpawn
m_iszControlPointName